You are viewing a single comment's thread from:

RE: DrugWars: Battle System Revised

in #drugwars5 years ago

Yeah, the battle system is fux0red. There's no 30% limit on resources taken above the silo safe amount. I've had 100% of everthing above that limit extracted.

Can't even comment on actual unit dynamics. It's opaque, nonsensical, and a waste of money IMHO.

Also, there's no shield. Nothing stops attackers from serially attacking. I've suffered ten or more attacks during one shift at work.

Not putting any more attention on this game until there's a way to surrender without losing expensive units to a force you cannot defeat. There's no point. Once your army's gone, you can't build it back up and prevent it from being destroyed.

Before you say "spend cash on units." There are armies on which literally $1000s were spent. It's unrealistic to expect that 99.999% of people are going to spend on that level.

Presently, it's a walk for the big spenders. Once they've slaughtered your army, you become a mark for every lesser attacker out there, and there's no effective shield.

I'll ignore the game for the time being. I may stop by once a day to see if I have anything to throw at the heist, but until there's a meaningful way to keep from having your units killed without a means of simply not fighting when attacked, there's no point to playing the game at all.

Thanks!

Coin Marketplace

STEEM 0.29
TRX 0.12
JST 0.034
BTC 63453.92
ETH 3283.73
USDT 1.00
SBD 3.89