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RE: Enemy Pathfinding | roundbeargames | hitmanchoi | unity3d

in #gamdev5 years ago

A lot of calibration still needed. But I guess it's alright to further developer the characters first, and then once we got a little mature on the character movements then only fine tune the accuracy?

That dish reminds me of tteokbokki I had at the Jalgachi market 🙂 spicy, but can't stop eating!

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it is tteokbokki 떡볶이. very spicy. i like it but i only eat sometimes :)
what you had was probably a little different but generally the same stuff.
Snapseedjgcsjtbk_400.jpg

as for calibration, yes. it's nothing more than changing numbers around and seeing which makes sense. i don't spend too much time on it yet because a lot of bigger things are subject to change. it'd be a waste to spend an hour whether i should have 0.1 or 0.125. but later as i get closer and closer to finishing i'll be spending more time on the details.

Yes. The rice cake. I like the slices of stuff rather than the rice cake itself 🤣 I had it in several places, and the one inside the market looks exactly the same like the one you cooked.

And you're right. The one we can find it here in my country are different taste. They're just… … not Korean 😂

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yes i like the slices too. it's probably fish meat meshed into a slice. sometimes you have noodles and sausages as well. i like those other shit too. way more than the rice :)

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