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RE: Making interchangeable combos | roundbeargames | unity3d | hitmanchoi | indiegamedev

in #gamedev5 years ago

Dude, may I have a small request? I wish to see one more detail, which is - once the combo activated, bring the camera closer to the fight, that will really bring the audience "get in" the scene 🙂

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yo awesome idea. will be done! :)

Marvelous. If it's not too much hassle, bring close already start circumventing the shooting scene. That will really "matrixize" the action 🤗

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lol ok i'll try things out and see how it works out.

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