Non-Euclidean Worlds Engine

in #gamedev5 years ago

Sources:
https://github.com/HackerPoet/NonEuclidean

This is a game engine written with C++ and OpenGL for using in games with non-euclidean geometries. The engine has several interesting example rooms, that shown on the video.

It's a cool example of non-usual rendering, that can't be achieved with standard engines like Unity.

The engine may be a good example of OpenGL programming - it's lightweight and easy to build and understand. It uses glew library for access to OpenGL extension. It's really nice to play with demo rooms yourself:

noneucl1.png

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opensource stuff is cool

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If you want to be included, do a opt in post stating you want reach and hold minnow status and that you will power up post earning for the duration of this event. You will need to tag me and #tenkminnows and we will do what we can to boost your posts :-)

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https://steemit.com/steem/@steemcommunity/announing-steems-biggest-push-yet-to-grow-a-middle-class-let-make-250-new-minnows-in-a-month

And we did an update after week 1 (we are now in week 2 and still have over 300 accounts to review and contact lol)
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Let me know if I should expect an opt in post

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