Librarians Playing Dungeons and Dragons?

in #games6 years ago (edited)

I have been playing a semi-regular campaign of Dungeons and Dragons 5th Edition with a fluctuating group of about eight other people, mostly fellow librarians and their friends/family. Tonight was another episode of our adventures.

My character is a gnome wizard. He goes by the nickname "Sparky" among the Tall Folk, and he has a habit of using fire and electricity to attack foes. He casts his spells while using rude gestures. One of the individuals who joined our band has a fire phobia, and obviously this does not mesh well with the pyromaniac gnome wizard. Were the gnome nicer, he might care about such discomfort his actions cause. However, character flaws make the game more interesting, and the conflicts that arise out of playing characters off one another adds a layer of fun if the players are mature enough to keep the game separate from reality.

Our current quest is exploring an ancient subterranean Dwarf city that has been long abandoned, and is now a den of Orcs and beasts. Our attempt at talking our way through the front door went . . . poorly. The orcs did not impede our progress for long, though, and we managed to fight our way deep into the ancient citadel. We discovered an orc shaman in the middle of her dark magicks, and we blundered into a barracks room full of angry Orcs, but we managed to survive despite the abject failure of the meat shields to protect the squishy wizard, and the resultant loss of an invisibility spell on the Ranger when the wizard got skewered. Part of this survival may be thanks to a certain halfling druid's healing spells. It looks like we have a chance at taking down the orc chieftain. Or perhaps something strange will happen, because it appears our half-orc monk might be one of his offspring.

Along the way, there have been shenanigans. We wasted some time throwing rocks into a subterranean lake to see whether there might be a monster to lure out. The Game Master (GM) often threatens us (and our characters, heh heh...) with various gruesome fates, but so far, only one party member has actually died. The player had a falling out with the GM and stopped coming. His character's fate was gruesomely described, and we witnessed his final agonizing moments. Then we looted the corpse. Extra treasure for the survivors! Yay! We are literally mercenaries, so our mercenary behavior should not be that much of a surprise.


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I do highly recommend finding an RPG group and playing a regular campaign. While D&D has had a longstanding reputation as a gateway to satanism among certain people, the game is not inherently religious in any way. The typical settings tend to draw from polytheistic mythologies, and the deities are thus treated as real, but that is hardly an inherent evil when used as part of a fantasy storytelling framework. The game is fundamentally a cooperative storytelling adventure, and the characters can certainly encounter representations of evil, but the game is about teamwork and camaraderie overcoming such obstacles.

Many game shops offer weekly adventures that are open to the public, so that can be a good way to learn the game. participation in these events is usually free, and pre-generated characters are often available for those who don't even know where to start. A campaign is designed to be survivable if players poll their strengths and work together. The dice add an element of chance that force everyone to adapt when plans go awry, and also present the potential for dramatic successes or crippling failures.

If a swords and sorcery setting isn't to your liking, there are many other good role-playing game systems designed for specific settings, or designed to be generic toolboxes to fit into any era. For example, Savage Worlds has a skill-based character creation system, so the "driving" skill could apply to a stagecoach in the Old West, a sedan in a film noir mystery, or a hover-car in the far future. The FATE rules are designed to be more narrative-driven with a looser application of a smaller set of dice rolls, and uses only standard six-sided dice.

The paperback basic rules for Savage Worlds is only $10 (USD), and FATE is a free download, so the core materials to start don't need to break the bank. I designed some 3D-printable bases for LEGO minifigs or similar construction toy figures, and others have as well, so that's just one option to represent your character on a table at little expense if you know anyone with a 3D printer.

I can't recommend this kind of gaming experience highly enough, so get out there and give it a try! What could be more fun than a truly interactive story where the only limits are your imagination and the patience of the GM?

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“His character's fate was gruesomely described...”. Would’ve loved to have heard that. I DM my kids through the starter set but they’ve turned into murder hobos so I’m going to have to get creative to encourage interaction. Great post!

You might say it was a bizarre case of sudden-onset acute dysentery. The player had not been a good group member as it was, and wasn't coming back, so a resurrection quest wasn't gonna happen.

Part of this survival may be thanks to a certain halfling druid's healing spells.

may

hmm...

Alas, the world will never know for sure, much less even guess whose character that might be.

Cool! My son got a starter set of D&D a while back, and we have started playing a little bit. We always start, and then forget it exists for months, then play a little, then forget. I think maybe we can get more into it when the younger kids are old enough to enjoy playing too...

You need about 4 players plus the dm/gm for a good game. If you have youngsters, especially girls, you might want to look up the RPG for My Little Pony

Oh. My. Goodness.
This is a game-changer, haha! Yes, I have a 10yo and she would LOVE this! I will have to find it. We are big on board games here for family time, and she has been bored with our selection. We'll say, okay, it's board game time! And she will roll her eyes and say 'great, its BORING game time!'... (WHich is goofy, cause she ends up having fun like the rest of us...)

On a side note, My 14yo loves to play the magic the gathering board games. Sort of like heroscape, actually. Dont know if you've ever tried it, but we enjoy that one. The 2 little kids get bored quickly though with how long it takes to play a game, but my husband, son and myself like it. He's interested in trying out the actual MTG cardgame, which looks interesting but very complicated, LOL.

MTG is fun, and yes, it is complicated. I haven't tried them yet, but it looks like the new Challenger Decks are designed to get a competitive deck out of the box that is ready to play in "Standard" tournament events. For beginners though, I personally still like the older Duel Decks if you find them available. 2 decks designed to play against each other for $20 is still a decent deal, and if you get a couple different ones, you can try some different mechanics to see what you like. They aren't legal at "Standard" tournaments, but newbies probably shouldn't try to learn under such competitive circumstances anyway.

Thanks for the info!! Ill pass it on to him in case he wants to buy a deck and start. I know he keeps talking about it... You sure like your RPG's dont you?! :D
Do you play any video game RPG's? I used to play FF a lot, and enjoyed that one. Used to play Runescape too... Lately Ive been playing Guild Wars, which is pretty fun.

I like the Elder Scrolls series, especially Morrowind. I also like Fallout. Final Fantasy I, VI and IX are all great. I also enjoyed Kingdom Hearts and Dragon Quest VIII.

At the moment though, I intend to fire up the ol' Xbox 360 and play Halo: Reach.

EDIT: I actually played Red Faction: Guerrilla.

OH I forgot about kingdom hearts! Havent played that in forever. :D Thanks for reminding me!

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Make substantive comments. Generic compliments are spam. Upvoting your own comment is uncouth, too.

Thanks alot to inform me about this because, i donot know about this before.

Remember to treat others as you would want them to treat you. We write to engage with others, do we not? So when commenting, write something relevant that can spark a discussion. If you disagree, say why. If you agree, explain why. If you have a relevant personal anecdote, write it out. This is how you build relationships that will help you get established in the wider community. And at the same time, practice writing original content on your own interests.

Thanks alot again to tell me about the true way of commenting on any post.

Chinese Rubik's Cube?

It's a d20, a.k.a. a 20-sided die in the shape of an icosahedron. In Dungeons and Dragons, it is rolled for every attempt to use a skill. A 1 is an automatic failure, a 20 is an automatic success, and any other number rolled is modified by the character's attributes to test whether it passes or fails a given challenge.

My gnome gets a -1 penalty to any strength-based action like swinging an axe or breaking down a door, but he gets +4 bonus to intelligence-based challenges like recalling relevant historical information or investigating a room for clues.

Your post was upvoted by the @archdruid gaming curation team in partnership with @curie to support spreading the rewards to great content. Join the Archdruid Gaming Community at https://discord.gg/nAUkxws. Good Game, Well Played!

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