How I decided to create my own Lineage 2 Interlude

in #games6 years ago

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Hello everyone and today I want to tell you how I got the idea to create my own server L2

For those who do not know I'll tell you what Lineage 2....
Lineage2 is the best game in the world that has won a very big popularity in our world. Among people of all countries and times.

    Lineage II - 3D MMORPG. As a game engine, Unreal Engine version 2.0 (released in 2002 and currently very outdated) is used. There were rumors about the transfer of the game to more recent versions of the game engine, but, unfortunately, they were still rumors. Developers squeeze everything out of the engine and sometimes it goes against the game process. For example, when the effect of the used skill occurs in the group, it becomes impossible to see anything except bright flashes of the effect itself.

System requirements
Minimum Recommended
Microsoft Windows [13]
Operating system Windows Vista and Windows 7
CPU Intel Core 2 Duo 6300 Intel Core i7 920
RAM capacity 4 GB RAM 4 GB RAM
The amount of free space on the hard drive 30 GB on a hard disk 30 and more GB on an SSD-disk
Video card Nvidia GeForce 7600 GT or ATI Radeon X1800 Nvidia GeForce 8600 GT or ATI Radeon HD2600 XT

The player is free to choose a character from the full range of races and starting classes available in the game. No character settings in advance refer the player to the parties to the conflict, factions or other social structures created by developers or players.

For each unique set of credentials used by an individual player to enter the game (the so-called "gaming account"), you can create up to seven characters on any of the servers that are used by a specific gaming service provider in the region. The character name can not be repeated within each server.

In Lineage 2 at the same time, game modes are presented against opponents controlled by artificial intelligence and characters controlled by live players. Players can combine their efforts in both modes by connecting to different groups, permanent or temporary, large and small. An example of a relatively constant union of players is the "clan", "alliance", the temporary "group", the "command channel" consisting of separate groups. In the event of loss of connection with the Internet in a player in a time group, he is automatically excluded from it, in a constant this does not happen. Opponents under the control of AI (the so-called "mobs") are also represented by singles or groups whose members can stand up for each other's defense when attacking from the players. Mobs are divided into those who can be defeated by one player, and those who can not be defeated without a group, sometimes a very large number of group members (up to hundreds of people and more).

On a duel between live players in the game, special attention is paid to start a full-fledged duel, it is necessary that both sides at least once attack each other in any way. Otherwise, a player who kills an opponent who has not answered him once, gets a status similar to that of a criminal in modern society and must "atone" his guilt by killing mobs or dying "at the hands of" other players. At such death, the offender loses the points responsible for the development, and if the number of killed players exceeds 4, then the random item of the inventory. The severity of the player's crimes against the rules of the game is determined by the decimal number, which can be seen from the window with the characteristics of the character. If the number has a minus sign, then the player is considered "bad", if plus is "virtuous", zero indicates the neutrality of the player. Large negative values ​​of this number can make it impossible to further develop the character. Exceptions from this system work if the parties to the conflict belong to officially hostile clans. Such enmity is fixed in a separate order by clan leaders and even brings small awards.

Achievement of high results in Lineage II without active ties with other players is the hardest task. With each new stage of development, the degree of specialization of each individual character grows and the need for participation in the group or clan grows with it. A full group of highly developed characters actually works as a single organism, in which everyone is responsible for their part of the work of extracting game resources.

The development of the character also involves providing him with the items of equipment necessary for a successful game. Due to the fact that most of the high-value and high-value items are mined, often in a single instance with the help of many players for a long time, to receive items that could make the character strong individually, and not in the context of the group's usefulness, only dozens of characters from thousands playing on one server (usually the leaders of clans, alliances, especially skillfully playing groups with a permanent composition). Most of the remaining characters are outfitted with community leaders, to which they belong, taking into account the increase in the character's utility for the group as a whole. Players who have not found a productive community are forced to violate the rules of the game, buying virtual equipment from non-players for other players. In rare cases, server game errors are used, which allow you to receive items and money without getting them. Before the active struggle, the administration

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Prior to the active struggle of administrations of official servers with the automation of the game process in the game, robot programs were distributed that performed monotonous actions and earned game values ​​without human participation. Today [when?] On official servers such a problem is represented by several cases per thousand players instead of hundreds of cases in the past.

The fight against the trading of game values ​​for real money on most official servers actually resulted in the legalization of the indirect input of real money into the game. It is indirect because players can buy for real money not the currency of the game, but the values ​​of a narrow spectrum, reselling them to other players already for the game currency (of course, only if such values ​​are needed, this partially regulates the inflation of the domestic currency of the game ) [source not specified 148 days]

The organizational function of the developers is mostly represented in the game in the form of neutral characters, managed by the game server. Most often these characters are similar to those that are controlled by players. Their functions include actions such as awarding rewards for assignments, registering and dissolving communities, issuing game statistics, advancing a player on the development ladder, selling essentials, magically moving characters to other settlements, and so on. A separate group of such characters are partially independent pets who carry things and can help the player in combat.

Also I want to say that the player plays from the third person in the game there is a trade, a real living big world that can be walked in a direct way. Capture the castles of the siege and much more!

Game trailer

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Playing this game I decided to create my own game server Lineage 2 since I'm interested! To make a server you need to know the Java programming language. And I took as the basis the assembly from the team Lucera.

That's what the server looks like when it's launched

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These are all the files in charge of my server setting up the races of the pumping of the siege characters and much more without this the game will not work. And the uniqueness in the server is that any person can go to the server and die for free! Here is a server

https://ketrawars.net/ 

an example..

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That's how I run the game

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And here the most interesting is the so-called database of the server here it records everything about the player his level of pumping his armor quests. And much more .. To make such a server you need to do a lot of very work!

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This is how the game looks in the nutri

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Also, all the actions that occur in the game are displayed in the login and game server, it is necessary that the administrator could control the game process and that there would be no break-ins

My goal is to open my game server, it is almost ready on my PC. But that would run it online on a live online need not a small sum of money. I'm not begging and just do not mind supporting this message and you will support my project. I think you do not need that because you are kind people. Let's help each other

Followwwwww!!!!!! xD

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