GAME REVIEW : STAR WARS, GAALXY OF HEROES

in #gaming6 years ago

Hey steemians, its @anikeade on this review, i hope you enjoy it.

Take your time to read

Star Wars: The Galaxy of Heroes RPG is a turn based combat system.

In the game you can collect some of the most imaginative characters from sage Star Wars.

With them you can create a final group of heroes and fight with them all over the galaxy.

Credit

When the game starts, you get only a small hand of insignificant characters, such as a Stormtrooper or a Basic Jedi.

However, when you complete multiple missions and win battles, you can get new and stronger characters.

Somenof those characters are:

  1. Han Solo
  2. Luke Skywalker
  3. Darth Vader
  4. Darth Maul
  5. Chewbacca

The above mentioned are just some of the famous characters you can recruit for your team whether you are fighting light side or dark side.


The Star Wars: Galaxy of Heroes combat system is quite simple. When it's your turn, you choose which enemy attacker and what kind of attack you want to make with your character.

Each character can make one normal and one special attack depending on the type of hero.

Take For instance, Jedida allows for the healing of injured characters with special skill.

Between the battles, you can visit the canteen where you have a base of operations.

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There you can see all the heroes you have unlocked, buy more characters, improve your characters and weapons.

Star Wars: Galaxy of Heroes is a real treat for Star Wars lovers.

Not only is it a fun and detailed game, but it also respects the saga and has impressive graphics. Undoubtedly, this is one of the best franchise video games available on Android.


Star Wars: The Galaxy of Heroes is a familiar environment for mobile gamers to jump.

From the mechanics of upgrades to combat mechanics, the elements of the game felt very familiar after I learned the Old Wars on the subject of everything

In addition, Star Wars: Galaxy of Heroes does not try to be too different or unique, which obviously hurt the creativity of the game.

But this is largely the case with previous games that will gradually lead players with simplified experience to a point where current games can easily be adapted to them.

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The lack of originality is easily compensated by the thematic approach of Galaxy of Heroes.
Galaxy of Heroes Review Star War.

As I mentioned, everything in the game is painted with the theme of Star Wars.

The whole concept of the game is taken from the franchise invented board game, Sabaak.

Instead of extraterrestrial monsters, players control the characters from the Star Wars universe, which is a bit odd when you're thinking of people from the Star Wars universe who play the game of other people in Space Star Wars but just move with it.

I guess it's not too different from people playing chess with pieces of games carved after the historical figures.


In the beginning, it may be a bit weird to see Chewbacca struggling with Jawa and Mace Wind, but you just have to remind yourself that this is not a canon experience, it's a Star Wars universe based on Star Wars spacecraft.

You get all these tokens by collecting data cards that you can buy with the currency in the game, collecting free of charge by simply checking the game during the day or via an app purchase.

Each data card contains a randomly generated item so that you can get a character that can be played in one, the debris used to get the character in the second or the character fitting item.

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I guess I'm pretty lucky because in the second day of the game I unlocked Mace Wind, a 4-star sign.

The choice of characters is pretty impressive, with characters from two trilogys, as well as the Clone Wars television series, characters from the upcoming trilogy, and more.

Players unlock the characters acting like toys that have each of their special abilities, and everything can be upgraded to increase offensive and defensive abilities.

Each character begins with one special ability and basic attack, and Star Wars: Galaxy of Heroes wisely holds special character traits relevant to the character using them.

In my experience, players can have Chewbacc's noise to persecute the enemies to focus on the fire (he is a tank so it's OK), Jawa can put a little damage to all enemy characters at once with a bonus to disable robotic enemies, and Mace Wind can fizzle a powerful lightning attack that can remove buffaloes of a certain hostile character.


There is so much to play, all about building your team and using the right moves to win every battle.

Each character starts with a normal attack and a special ability with a third-ability upgrade.

The special ability is unique to each character and is alternately supplemented, so you must use it at the right time.

Each level consists of multiple waves, so you must maintain the health of your team to carry it through each wave.

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The strategy does not offer the utmost depth, but allows you to call a set that can easily be continued to play in order to achieve through everything involved.

Star Wars theme has an obvious appeal, especially while unlocking and playing with familiar characters.

Playing is not breaking the ground, or particularly deep but is interesting especially when it comes to the theme of Star Wars.

The part that really drops is the freemium set-up with multiple forms of currency in the game, numerous ways of spending and money power.

Surprisingly, none of the freemasons is particularly limited, and you can enjoy a game without the usual stun goggles.

The energy meter is quickly replenished and you can play your way to unlock new characters and earn upgrades.

It might take some time to get the most famous characters, but in the meantime there are plenty of unlocks to give you something to strive for.

The game is free, and this fact does not enter into the strategy of craftsmanship with Star War characters.

There is clear simplicity from time to time, as well as recurring structure, but you can still fully play everything.

Thanks for reading.

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