[Review Games] Review Of The PYRE: Abstinence Go Home Before It Goes Out! #2

in #gaming6 years ago

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Please specify the name of a developer that you associate with quality! That any project that they develop, you can always wait for him with a strong surge of optimism that he would meet almost all your expectations. Most will probably throw the answer in the form of the name of developer giant with a AAA game projects are fantastic like Naughty Dog or Rockstar. But if talk of smaller indie studio, no more developers who more deserves to bear the predicates in addition to Supergiant Games. Cold hand developer this is an interesting game that spawned from the side of the story, but also contains a fantastic presentation classmates Bastion and transistors in the past. Now they are present with the latest games.

Be one of the game's a pretty anticipated in the year 2017 this Supergiant Games, finally released a PYRE, latest games projects them onto the market. He was introduced as an action RPG game whose gameplay mechanic that has never been offered before. In it, the appeal of the savory Supergiant games, visual cartoon drawn with so beautiful and the detail, the characters are interesting enough attention, and of course, the eyes of the world and are ready to make music your ear comfortably offered. Almost all gamers who understand the power of the Supergiant will understand what kind of experience waiting for them on the PYRE.

Thus, what is actually offered by the game on this one? Why do we call it a game that never got home before it goes out? This review will discuss it more in it for you!

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  •  Plot 

Take a fantasy world setting is referred to as the Commonwealth, you are cast as a woman with a special ability called "The Reader". For no apparent reason, you are thrown into a world of exile from the Commonwealth is referred to as the Downside. A super spacious world where people gather, both wasted dumped because of the action of evil or just political prisoners and the like. The world that was still open a second chance to those who want to return to the Commonwealth.

You yourself found by three separate knowing your position as a The Reader, who is believed to have the ability read write the essential for bringing them out from the Downside. Three estranged it is Hedwyn, Jodariel, and also Rukey Greentail. Got no place to lean back and take cover, you decided to participate in the struggle of the three Musketeers, surrounding this vast and cruel the Downside for a long-coveted freedom. As could be predicted, this will be a struggle not so easy. 

To be free of Downside and return to the Commonwealth, there is a ritual that turned out to do. Referred to as the "Rites", you have to fight with other groups in a mystical sports up to the end point. They won the last fight will get the chance to return to the Commonwealth. With countless challenges to be You 2 and skip, the struggle is not just decorated by rivalry and feuds, but also friendship and sacrifice. An attempt to get a second chance to a better life. Of course, the story is not that simple. PYRE still holds surprises in it. 

then, what kind of challenges you have to face as a group of Rites are referred to as Nightwings? Mampukah You won at the last Rites? Mampukah those alienated it rediscover the path to their "home" in the Commonwealth? You must play a PYRE is of course, to get answers to every question.

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  •  The Typical Presentation Supergiant Games

Seems to meet what you expect of them, looking from the products they produce before, Supergiant Games managed to produce countless beautiful visualizations for the PYRE. From the beginning of the game, you've got a strong impression and atmosphere that you are stuck in the middle of a world of fantasy that does not make the mercy as one of the main memotivasinya to continue spinning. That in the world that You discover it, all the main activity is focused to win and grab a second chance to be able to live normally in the Commonwealth. Anything to get out of "hell" this Downside.

The strong flow of theme presentations via dialogue and of course, the world is. Although you can't explore it freely ala RPG games in General, but the world that looks hand drawn this have visual appeal. Each world has its own theme, different from a swamp full of harmful gases to a dense forest full of tree height and color. In the Middle, you have an adventure with a caravan that animation is also reminiscent of the classic cartoon films. Various visual effects that feels smooth as when the fight, for example, were also presented with good here. 

The characters are memorable as well so one of the strength of the PYRE. He was able to show that the Commonwealth will not you see until the end of the game later, is a compound of the world with so many races that live in it.  Everything is reflected in the types of character like what you find in  the Downside, which even followed the caravan of your adventure. There's a kind of race the Devil with horns, the mad dog that is capable of speaking the ria, a Medusa who was able to move quickly, to the one-eyed monster with the body of a caterpillar that will probably be similar to directly make you unhappy figure Suezo from Monster Rancher. Each of them, not only have a unique form, but also the personality characteristics vary. 

From the presentation, like what happened with the Bastion and the Transistor, Supergiant Games do indeed produce a fantasy world that feels magical and dangerous at the same time. But unfortunately, admittedly not perfect. It is unfortunate that the world seen such a rich and exciting gameplay side mengkomodasi not to its full potential, and led to reduced not more than just the option to simply choose where to look for buff or trigger the story indicated via conversations for the sake of conversation-style visual novel. PYRE can actually look more perfect if like most RPG games, there is more free space exploration and cut-scene cinematic movement offered there. Visual novel approach like this is not not possible to shut down its appeal of the gamer is actually interested at the beginning.

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  •  Sports Action RPG Game 

"Okay, you guys write a strange title above", most of you probably think the more. Supergiant already clearly wrote that PYRE is a ROLE-PLAYING action game. Hence, why we put extra genre "Sports" in there? A genre that arguably rare, accounting for juxtaposed with the genre of RPG though! Believe it or not, this basic mechanic offered by PYRE.

With the wonderful world that is divided into a range of options the option of exploration without mechanical support to freely explore it all to you, one of the charms of PYRE indeed lies in the mechanics of the main essence – Rites. As we discussed above, it is the ritual Rites which must be reached by Your main character to be able to go from the Downside and return to the Commonwealth. He turned out to be led like a basketball game that fused together Rocket League format RPG action game. Rites is the top two teams 3 vs 3 with one main objective – a deadly fire the opposing team who is also defined through a certain amount of HP. 

The core of the game is very simple. You need to capture a special Orb (think of it like a ball) and then brought it goes into fire belongs to the enemy. Every Orb will reduce the amount of incoming HP, where victory will be achieved if you manage it down to 0. But of course, it's not easy. To maintain the fire alias Your goal, there are some defensive strategies can be reached. Each character has a long range projectile attack called Aura to "annihilate" the enemy and throw them in the countdown before you can live again. Not only that, each character who does not hold the Orb/sphere also had a passive aura under their body that is ready to blow up enemy characters if in contact. 

Then as the game of basketball, the strategy is essential. Absorb the same mechanism as well as RPG games, you will be asked to bring the 3 characters from so many options into this match. Each character will have different characteristics and capabilities. There are characters like Jodariel are great, but had countless motion slow.  Aura body part makes it ideal to survive, but if you manage to  mengoptimalkannya for offensive action, he will produce damage above  average for fire belongs to the enemy. Of course the Jodariel also have a specific action, such as the ability to hit the ground and pushed the enemy for a while. We are just talking about Jodariel, and you will have about 7 other extra characters that can be used to revoke action pairs You who each have a different effect. 

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  • Unfortunately, Weak 

Unfortunately, if should be compared with what works they accomplish with the Bastion and the transistors in the past, we seem to have to mention the PYRE as the title of the "weakest" from as far as their racik. We love on the presentation or music, up to the story and the characters that he offer, but on the other hand, it's hard not to acknowledge that there are design choices that ended up making it feels boring and repetitive. Experience that inevitably, you will feel later.

The first problem, as we had talked about before, it is a matter of design. Too similar to a visual novel game relying on stories on the text line by line text, the exploration side of the PYRE as RPG games really not utilized even further. The wonderful world of offered Supergiant Games end up being a small route choices with consequences and the accompanying caravan automatic motion, instead of opening up an opportunity for gamers to explore and discover the secret of his own. There is no fight surprise, no secret that you can search, there is not a side quest to be enjoyed. It is a linear game with minimal options consequences, except in the late game. The world was tipped into a mere option for the sake of the options that you need to take, nothing more. 

Second, there are problems on the design of the story itself. If the majority of games offer a story line straight to build conflict, climax, and then the conclusion of Supergiant Games, thus offering a step similar to what is Yoko Taro with NieR: Automata. An endless cycle to justify small worlds and terbatas they offer. That to get a real ending, you must go through this ritual is repeated times, stopped at the world you already know before, and fought with the enemy that actually, You already had opposed in the past. Up to a point, the cycle that happens quite a lot of times it finally pushed the progress the story and end it completely. Each cycle is affected by your decision in the previous cycle, but not noticeably so significant.

The third problem, located on the gameplay itself. Enjoy the gameplay mechanics unique refreshing indeed essentially at the beginning, but once you menjajalnya much longer, then find that there is not much new can be anticipated from it arguably disappointing. That's the only way to make it feels more difficult is to enable various modifier TITANS. While if only move appropriate stories, situations, arena, to the course of the fight will be the same from one cycle to the other cycle, such as sample scenario similar to that repeatedly. Believe it or not, of all the Rites should you encounter, only one of the Rites that feels different because it contains a variety of a meteor falling that could kill the character instantly. Than twenty Rites more, only one of which is thought to have something new and different in there. 

Believe it or not, this weakness makes it difficult to enjoy PYRE along with the game's progress. That much new and refreshing that he's not critical limits stretcher ends more than a duty and responsibility to achieve the last true ending, without being able to offer new and different sensations. Indeed, countless pretty sad and disappointing, too. Presence of the multiplayer mode "Versus" that can't be accessed online also seems to be a little extra seasoning to thicken the weakness.

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  •  Music  

The good news? One of the main strengths of the savory Supergiant Games Games, namely music, again performing phenomenally in the PYRE. That characteristic of the music that you can get at the Bastion or transistors are diverse, including those that contain vocals in it, are also offered here. Combined with the scene and emotional, it contains dozens of songs that had the decency to expire in your everyday digital music player without a doubt. 

There are songs with vocals such as "In the Flame", "Vagrant Song", and "Bound Together" which makes adventure sensations You strengthened. Type the proper accompaniment for OST accompany action you explore a world in the middle of nowhere that is full of threats and struggle. But does not have to be vocal, not a few other musical variants also prepared to encourage You in the variety of situations that exist. There are more music as hard as "Trash Pack" that makes you excited, there is music full of strains of heroism as "Knights of the Sea", to the more active as the "Path to Glory" for example. 

Supergiant Games also seem to understand that music is indeed to be one of the strengths of their products over the years.  Not only distributing it as a bonus for a variety of digital pre-order,  including on Steam, they also decided to release all the songs are  officially via their official Youtube channel. Amazing ... 

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  • Conclusion 

PYRE is a remarkable game, there is no longer a more appropriate word to describe the game on this one. Continuing the tradition of quality releases from the Supergiant Games, he fulfilled all the expectations that you expect when talking about big name indie developers on this one. A solid game from the side of the story, visual presentation, elements of music to accompany, to innovative gameplay that you think will never be executed before. All dressed in the experience lasts approximately 7-8 hours to the normal levels of difficulty, with the extra challenges for those of you who are indeed eager to hang outside and inside. This is a tale of wasted people travel that swathed like a fantasy tale that nobody will doubt you enjoy on the big screen though.

Nevertheless, this game could not be practically perfect. Even if it should be compared with the Bastion or transistors, we should refer to it as the release of the "weakest" Supergiant Games during this time. The decision to justify a narrow world through game system cycle in order reach the ending last produce the sensation of repetitive gameplay, especially given that there's not much ditawatkan on process modification Rites to make it feels interesting. Visual novel-style gameplay approach to present the stories that are in the middle of the characters "quickly become unmanageable" will also end up making a lot of gamers raise hands.

But the weakness in outdoor PYRE, still proves itself as one of the obligatory indie games You taste in the year 2017 is, especially considering the price of the original version which is quite affordable in Steam. A strong game from a variety of elements that it can offer, a product that does indeed deserve to bear the flag of the giant Supergiant Games behind him.

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  •  Excess  
  1. The visual presentation, including world and character design
  2. Super unique gameplay that combines sports and action RPG
  3. The music is still phenomenal
  4. The difficulty level is quite challenging with enable Titans
  5. The story is a pretty fishing curiosity

Dictionary "term" which can be accessed from the instant the conversation until you always know clearly what kind of story is happening.

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  •   A shortage of 
  1. The story presented without animation/cut-scene
  2. Easily feels repetitive
  3. Progress in the form of a cycle
  4. The difficulty level is too easy without activating the Titans

Suitable for: gamer who loves Bastion and the Transistor, was intrigued by the indie games have a solid element

Not suitable for gamers: the hope of real RPG action game, not happy to read text

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