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RE: Hammercalled Affinity Trees Part 1: A General Example

in #gaming5 years ago

One thing to note is that this is being made as an add-on module to the Hammercalled Rules Reference, and may actually be the first part of the Rules Reference 2.0 made available. I'm working on some example affinity trees I hope to publish tomorrow.

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I am a big fan of these kind of talent trees, because they offer cool benefits and are easy to use - you don't have to plan how to use each individual XP, you just pick the next rank in the tree that fits your style and you are happy.

One thing that I think this does a really good job at in the context of Hammercalled is to provide unique things that reflect a character's investment in something without making it too complicated. It's heavily based off of systems in Degenesis, Warhammer Fantasy, and the like, but does things that are novel and unique within that.

With that said, I am nervous that it may lead, eventually, to having too much complexity in characters.

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