Analysis of the new presentation of Death Stranding, the style of play and the world of the game.

in #gaming5 years ago

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We finally got the launch date for the new Kogima game and its first after its independence from the company of the science fiction game Death Stranding or the threads of death, which Kogima began to work on almost 3 years ago and is getting a launch date, which will be in November of this year.

The announcement was accompanied by a video showing us the story of the game and a review of the style of play and as usual before I start with you in analyzing the first element in the presentation is the style of play I want to say that the game still maintains the element of mystery and I do not know if Kogima wants to leave it to the players To explore the events of the game in the final version or will leave us lost with Sam the hero of the game throughout the series as he did with the MGS series.

The new presentation lasted for more than 8 minutes very enjoyable, which touched on several important elements in the game such as story and style of play and the world of the game and the characters and I think the three elements that we saw excerpts from the show made us satisfied with the game and increases our longing for experience when Issued at the end of the year.

Mobility in the world of the game

The game will take place in an open world that can be explored. Most importantly, Sam will use many equipment that will enable him to overcome environmental obstacles such as climbing the edges and mountains and descending to the slopes where he will be able to wheel the tools. Which will appear on the screen with the click of a button to show your equipment such as folding ladder, which comes out of one of the bags and can be used to climb one of the edges can also use the rope installed in the ground to get off the edges and heights and this indicates that the world of the game will be wide And can be explored without limitation Will Kojima give us the world's largest open-air history?

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Sam will also be able to use the vehicles and we have seen the future bike he will use in moving the world of the game or escape from the enemies during pursuits and good movement that will be smooth and not limited by paths or roads and you can move in the world of the game absolutely free, but will be limited to This bike or there will be other vehicles that can be used by Sam, I do not rule out that and I think we will find that in action in the game and if Sam could use the vehicles of the enemies in the event of them!

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Fighting style

As you see in the wheel of tools there is an automatic weapon, which means that Sam will be able to use his weapon in the confrontations, but it seems that this point will depend on the element of survival a bit so that the ammunition is limited and this is why the use of Sam combat system with hands CQC when confronted with the owners of suits And this is our next point and it is the chase and close combat, but before moving to it I would like to point out that the wheel of equipment still contains empty boxes and this means that Sam will be able to develop his character and abilities with his progress in the game to get more Weapons and instruments.

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Kojima confirmed that Death Stranding will not be an infiltration game, although we have seen some of the shots that appear Sam is trying to hide from the owners of yellow wildcards during the monitoring of his place, but they seem to have sophisticated technology enables them to monitor the place and the science of these people trace the load Sam and not Sam himself Where we saw when he was spotted the back of the shadow of the bag carried in the last place managed to refute from the observation in it and then when Sam tried to escape was spotted and pursued and there began a hot pursuit, but it seems that the escape is not always effective, especially when the load is large and It would then hurt the face-to-face confrontation.

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We have seen some of the CQC movements used by Sam in the fighting, which will be very satisfactory to the players and give the feeling of strength in the fighting, but what amazes me is also the adoption of Sam on the use of one of the bags in the painful blows to the opponent and also there will be a slow movement system when eliminating the opponent hit Judge.

The enemies when they attacked Sam used electric weapons that can paralyze the movement of Sam for a moment and slow down the betrothal, but also noticed that Sam will lose some of his load in the event of one of these strikes directly and here shows the goal of these enemies owners of yellow wildcards is control of the load and not eliminate On Sam only.

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Also an important element I noticed during the video watching is the clothes where the environment will play a role in the style of play as appeared in the scene of the snowy environment in which Sam moves and seems to be above one of the mountain peaks and this gives us a realistic look at the application of elements of the environment in the game, but you will also notice that wearing Sam changed and became more thickness to protect him from the cold and it seems that the game will depend on the system of environmental impact, which will reflect on the player's performance and abilities.

There is no Game Over

From what we saw in the video there will be several enemies, including the owners of wild suits and the so-called BTs, as well as several parallel worlds linked to each other and can be using BB or Bridge Baby, which will be the role of connecting the player in these different worlds and therefore in the case of death will not be There is Game Over, but will move the player to another parallel world to perform some of the missions in order to be able to return to the world back to the basic and we have seen when Sam Bridge Baby used a sonar revealed the whereabouts of ghosts BTs and also set the path of his footsteps in blue so that he can return Or to identify its path in the event of loss or loss of disclosure of the state and vice versa As the path of the ghost steps that appear in orange, but Sam was unable in this scene of survival and was eliminated and that move it to another parallel world and it seems that the whale inverted that we have seen in the previous presentations will have a role in that, showing at the end of the transition scene .

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Sam is moving into a World War II parallel world of playing Battlefield 5. He will get to know the scene directly. We'll also see another scene where Sam is shooting some enemies with his fiery firearm. It seems to be related to completing some missions and overcoming obstacles. In order to return to the real world, this is just a theory and I hope you will share your opinions about it.

Also based on information we got from Sony, the game will support the interconnect system so that players can communicate with each other and exchange equipment and tools similar to the Dark Souls game, perhaps, but the picture is not yet clear to us.

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This is only an analysis of the style of play as we saw in the show and we will provide you with a second part to talk about the rest of the elements such as the story and characters and we hope you will interact with us your interpretations and your theories about the game in the comments section below to share it together ..

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I wish I could play it. Too bad it comes only for PS4.

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