Evolution of the play from the antiques until the adoption of the Royal Patel

in #gaming5 years ago

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I have always thought that what distinguishes video games from movies is the interaction of the player with the story and change the course of events a bit or radically if necessary. But in the fourth generation of household appliances, the views of the producing companies differed. Their motive was not to create a masterpiece or to compete with Shakespeare, but to make a profit at all costs, even if it meant emulsifying chains.

The spirit of competition

In the first generation of 1970s video games, arcade games were limited to a party that challenged artificial intelligence or competed with a nearby human element. No story and no play across the digital network Imagine the exclusive pleasure of it remains limited perception amid the pleasures of choice in our time.

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With the development of computer technology and the presence of bright color grafts in second-generation devices, game developers have gone on to add elements that appeal to the audience in their games and increase their market popularity. They have had to add two more competitors per round (2-4 players). Increasing players means increasing fun (oh genius).

Develop the story :

That novel that I read or watched a movie about it irritated your deep emotion, a game play in its name that enables you to control the events, not only that, but kill those you do not like characters! Let's admit that most of the games are written in writing. There was nothing to add to make it more exciting as an open world or side-by-side. All of these things came only later.

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Games like Metal Gear Solid and Tom Clancy added the element of disguise and integration of the game as a spy in the midst of military missions can only 007 to her story. The Legend of Zelda with its wide world (time) and the possibility of personal development proved itself as a game of storytelling with a wide world. Crash Bandicoot and Super Mario were two linear story games, no side missions or personal development because your destiny was to reach and defeat the last leader. Do not forget about games such as Final Fantasy and Breath of Fire. You have compiled an RPG rating and the open world for them that you will find in most parts of the series. All adopted stories as a classification that distinguishes them from others.

Perhaps the first to integrate the collaborative phase of the story is Dynasty Warriors where the player can finish the story alone or share the screen with another player next to it.

Masterpiece :

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With the advent of the third generation of home appliances and collaborative and competitive gaming across the network, developers have to adapt to the difficult situation, such as producing a game with a wonderful story and a collaborative stage. Not to mention the cost of producing graphics games and high frame rates, as well as the two elements of collaborative play across the web and story development, which takes years of development and a lot of financial investment.

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In the middle of the fighting, the scattered bullets and the loud explosions, hidden in the bushes and hidden in hidden walls, your ears are filled with music that is irritating to the emotions and the happy or sad film sequences in the sequence of stories have linked us closely to the parts of the series. Life stories produced stories that are taught as a dramatic plot with deep dialogues and a resonance that will not be repeated, although some of them adorn the stage of online play so that people do not forget this masterpiece , Such as The Last of Us and Metal Gear Solid 4 had a cooperative phase that saddened him for losing.

Competitive phase

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Perhaps it is true (online development) of its prevalence. Games such as Overwatch, the League of Legends, have recognized the field but have entered into the unifying game of cooperative play without the story's development, which was an added exception. Like Overwatch, I decided to add what is known as Microtransactions, which contributed to raising the game's revenues even though the game was priced at $ 59.99 at the time, not to mention the Ranked or Seasonal Ranking that the player evaluates on his win and loss of the matches and counts accordingly. This is a calculation for the League of Legends game which allowed the game to be free and of course by adding in-game purchases (Microtransactions). However, it has built the largest online players base in history.

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battle royale :

It is inevitable to talk about it as a cry that will not end soon as it seems. From the sophisticated stage of the hands of players to the stage adopted by most of the games favored by the Internet. Simply put, the stage is a group of players competing against each other for the scarcity of resources and weapons. In addition, the fighting zone is narrowed to the point of safety. If you are outside, you are dead. Many competitors entered the field including Fortnite, Black Ops 4, PUBG, Apex and do not forget one of the oldest games unfinished development of DayZ. Most of these games followed the style of their predecessors, namely, purchases in the game from fashion to special colors of weapons and personalities, and even faced a wide success to compete on several platforms such as Xbox One, PS4, Nintendo Switch and the computer and even the smart phones was not delivered from them!

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The Royal Batel has been successfully deployed in competitions and world tournaments and has been awarded prizes and do not forget the famous Strummers who contribute to marketing games. With the public's love and thirst for the challenges associated with it, she devotes great names to this stage to compete and share her share of the cake.

What then?

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After reviewing the evolution of the phases, the conclusion is that companies are trying hard to keep various categories of players within the game space by presenting various tools and additions and issuing updates constantly, making the player spend more time in the game despite the end of the story. All in the interest of the company. May appear to be a global plot but it is not so, it is the new direction for them and the gain. There are different phases, such as virtual reality rooms, Arena development, and others, but they are not as popular as we mentioned above.

In conclusion, the companies are clearly going to emulate the chains, which is harmful to us as the fans and developers who love and proud of their work, whatever the direction of companies, it is imperative to follow the public to love what happened with the revival of games popular to the public.

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Bioshock Infinte was on another level, one of my favorites.

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