EUROPA FALLS: Call of Duty Strike Team, Walkthrough Part 1

in #gaming6 years ago (edited)

Since the review I made last week, I have progressed a bit into the game. Although I have played and completed it a while ago, good games are often insatiable to a gamer. So I took it upon me to play and let you know about it. This game can be downloaded from third party websites like revdl, rexdl etc and it goes for 1.1gb. Sit, relax and enjoy!
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It starts with a video of an overview of the backstory. This is centered on a mysterious figure celebrated both as a champion and a terrorists; "Cordis Die" who specializes in creating social uprising on the media for financial gains. We will be starting at the border between U.S and russia. The Major addresses the team which comprises me and a soldier-which you get to control simultaneously. The major then shows them a screenshot from a CCTV footage which shows the Russian soldiers committing an act of violation on a site. And in reaction POTUS had to renew an agreement with them. We are to check what is going on there. The Major reiterates the need to keep the whole team alive and no one is to be left behind.

GET IN

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The scene starts with the team entering the area. Team leader radioes and informs of their arrival. It is kind of windy and snowy out here with fog in total dominance of the environment. The team will be using the weather to cover their approach. They both enter the area on a boat and they steadily approach the shore. Team leader's radio is connected to "Overlord" whom they give feedback and update of the situation. They disembark from the boat and your character is without a weapon. You helped with the basic tutorials which includes, panning the camera (via the gyroscope or swipe mode), looking around and moving forward. Since your character is without gun, you are to work for one.

Onslaught, your teammate tells you to silently kill an enemy who is 20 metres from your position. You steadily approach and kill him. Kill can only be achieved by crouching before moving towards the enemy. If it is not done, then there's a high risk of detection or rather impossible to knife without getting detected. If you are caught then you restart from the checkpoint which is just 4 seconds behind. After that, there are concerns from the teammate as to how to know if we are not directly walking into a Russian trap. But we need to stay on task since the mission hasn't changed.
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Another enemy is 30 metres away and needs to be knifed as well. Don't forget, your team mate is far behind. In my last review I mentioned that your friend won't move unless you help him move. This just confirms it. The call button appear below for you to call your team mate with you. The second kill is made and still you haven't been equipped with a gun. I actually expected him to get his gun from his first kill but it seems they want the player to familiarize himself with making stealth kills. Probably because of its necessity during the long run. The primary objective is to proceed to "Rally point".
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You are equipped with a sniper rifled now in a quick cut scene. Then tutorials on how to aim and shoot enemies is made and in the process of the tutorial, three enemies are killed. As you move forward, you get to a point where you will be required to switch characters. I.e you have the ability to switch between soldiers. So switching back takes you to the other soldier who is far behind. You have to do a quick catch up. He is actually equipped with a better weapon and as you approach a hut, you encounter some hostiles that you need to neutralize (kill). As you proceed into the hut, there's a terminal there which you need to hack into. The interaction button is already hovering on it so all it needs is a click.

Computer interactions in this game takes automatically takes you to drone view. Hacking the terminal opens a gate up ahead for you to move in. Strike team moves in and as they progress forward, they are spotted. Your character is now to control a mini gun. Enemies come in from all sides. The arrows on both sides of the screen makes it very easy to lock and switch between targets and taking the kill. The ammo is unlimited though. And as expected, firing over a long period of time requires a short moment of cool down.
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A drone is requested to help with tracking enemies and it is subsequently deployed. The drone also gives you a wide view of the environment as you control your team. In fact, you can use the drone to watch the whole of the war zone and also locate enemies. It can also be zoomed and rotated so it is more of a "god eye". We use it to locate the exit which is down south. Then a few tutorials on moving your team is made as you progress to the exit.

As we move forward we reach a building which they say contains information that is vital to the success of the mission. You are still being "baby-sitted" for the next few kills. Including having to make a silent kill on an enemy from a drone view. We search through the building after the kill and find an intel. Right after that, the team radioes overlord on the need to use the drone at will, a request which he approves. Now, we can switch from the drone view to the first person at will. The latest objective is now to rally the squad at the exit (The security gate we located earlier).
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All images are screenshots from my mobile

We neutralize a few hostiles en route to the rendezvous. On reaching the gate, it is opened and we get in before being jammed. Some real sh*t is gonna go down in the next mission. Yeah, you heard right, the mission ends right there. We will be having less if not none of the tutorials in our next mission. Marshall made 7 kills while Reed made 29 kills. I found it easier to use Reed in this mission because of his weapon. Marshall on the other hand used a sniper rifle which is of little relevance.

The next mission is sure going to be interesting. Stay tuned for more. Until next time,

HAPPY GAMING.

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Wow man this is awesome call of duty so it's good like this on mobile.
Though I've played it on play station I've never tried it on mobile

Good one bro

I’ve never been much for stealth play or being silent in games. I’m more of a make bunch of noise and hold nothing back. I think I would be stuck at that checkpoint for quite a while.

Otherwise looks like a decent game. I hope rest of your game play goes well and lots of fun Is had!

Woooooow thank you dear friend 💗💗💗😘

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