Katia is Lost: This War of Mine Walkthrough Day 11

in #gaming6 years ago (edited)

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It's been a while since I did a playthrough, I had some issues. Nevertheless, I'm back now and I'd start by saying.. Happy Hard Fork. It's the 11th day! 11 days of being held up in a 'hole', 11 days of harrowing experiences, 11 of the stifling emotions, 11 of the mood swings and we are surviving, we have to; we need to. Katia gets home and exclaims that she's struck gold. We only got 2 of parts, of shell casings and of canned food. How Gold is that? The experiences have thought us to appreciate the little things we get. By the way, there maybe a problem on our hands, Pavle has a deep wound!

It's a pity that the injured Pavle can't be treated at the moment. He is physically hurt and emotionally drained and to double his woes, we have no bandages. His only recourse would be the hospital which he can only go at night. They only treat severe injuries. If only he'd still have the stamina to crawl there by the time night falls. For someone who is tired, hungry, wounded and depressed, what more does life have in stock for him? Aside from all that, he also misses his family. He doesn't even know if they are getting through the war. Depressing... Really..

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He's able to limp to the bed but he has lost so much blood. Perhaps, if he gets rest, it would - in hope- facilitate his recovery. Katia is getting empathic now as she feels for him. Of course she has her own problems but she doesn't want to lose him. But Bruno? He's indifferent to Pavle's plight, all he's worried of is his lack of smoke for the past weeks. He says he hasn't smoked and he misses it. Well, I won't judge him, he has had his own fair share of problems.

Our Shelter feels almost like home, giving us relief and helping us regain composure

A quick check of the improved workshop shows that we can actually make an herbal workshop. Since we have the components, why wait? Bruno is made to build the herbal workshop and he does it with glee. He is done in no time and another check shows that we can also make a cigarette. He is made to do it and he makes four of them. But we have a problem, how do I make him smoke?

I check all options in the game but there's not one that gives him a smoke. I even send him to the heating place in hope that he'll be able to light 'his cigarette' but he only lights up the fireplace. It's all getting frustrating now since there's no icon that even depicts a cigarette in all the ones in the game. For someone who has a "Smoker" tag, why is it this hard to smoke? Interestingly, A quick check at steam community shows how we make him smoke. Apparently, I'm to sit him on a chair and watch him puff away.

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Unfortunately, it doesn't work. He just looks on in an overly awkward situation. Time ticks fast in the pointless wait and I just feel like giving him a slap now. Or maybe the "Real tobacco" I made are to be used for trades only and only the regular herbs are to be smoked. We won't get the chance to put it to practice in this episode as the time is already gone, the night is here and we need to draft a plan. Should Pavle just go get a treatment and we sacrifice a day of scavenge? That was the initial plan but as I allowed him to rest on the bed, I saw that he is recovering by resting. So we'd scavenge.

NIGHT

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We have two beds as such, the duo of Pavle and Bruno want to take the spot on each. No harm, except for the thieves. In the last episode, I said I can't afford to be complacent but I think we don't have a choice now, since we have two wounded fellas. Oh! I didn't mention, Bruno is slightly wounded but he can still walk around without making his injury obvious. In the last episode, we also visited the shelled school but we didn't make any progress so we would be revisiting it in the hope of doing it better. By the way, all locked locations are still locked. Annoying!

She arrives to the spine-tingling environment with ominous music playing in the background. She makes her way to the first door and peeps through, no one in sight. She proceeds to the next and she spots two people, sitting. As she watches on, one of them stands up and says he needs to get fresh air. Morbid curiosity failed Katia's Instincts and instead of making an immediate run for it, she still watches until he moves to the door. She dashes to the staircase to the second floor, but not before alerting the man.
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Someone is here!

Fortunately, he only raised the alarm based on Katia's footsteps and not because he actually saw her. Katia evades the first scare but bumps into the second. This time, a guard with a gun, on the second floor. He yammers at Katia to get out and she subsequently backs away, not to the ground floor, but to the third floor. I thought the man would come after Katia for not going out of the building but it appears he is only concerned of his own territory. What does the third floor have in stock for us?

It is empty! Empty in this wise means devoid of humans. She storms through the door after peeping and a lot of materials await her. She takes as much as her backpack could contain. On further search, she spots a letter. Not that the content is of relevance though;

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She peeps through the second door and it is equally empty. She tries to get in but it has been blocked from behind. Fortunately, there's a hole in the roof. She climbs up unto the roof in hope to circumvent the road block but she is met with rubbles. We didn't bring a shovel so she'll have to use her hands. The time ticks fast but she is able to clear it. We only have a quarter of our time left. More materials is all we see and she jumps from the rooftop, back to the third floor.

She finds a teddy bear - which may only be good for trade and she discards it. She finds more materials like the previous ones and it's of no importance now since our backpack is almost filled with materials. There's a table right at the edge of the door of the third floor but to get there, we have to pass through the second floor. We are in a war ravaged environment and most of the buildings here are decrepit, including this. Fat holes have been carved in this building. The third floor has a huge gash that leads to the second floor. Katia climbs down to the second floor, back up to the third floor again and she gets to the table. It contains shell casings and ammo which is quite useful. But she has alerted those on the second floor.

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A Shot would have killed her

They yell at her to get out but she equally has to pass through the second floor if she is to get out. She jumps down and tries to climb back up again but unfortunately, the height is beyond her. She is stuck. The hostiles are closing in on her now, some with gun and others with dangerous weapons. She tries to pass through the door of the second floor but it has been blocked, she is obviously terrified. They descend on her in a merciless frenzy and Katia's health depletes fast. Right in the hopeless moment, she spots her way out.

She dashes out of the mob to the edge of the second floor and leaps to the third, it was a timely run as a second more could have led to her death. Just as she pauses to catch her breath, time catches up with her. The dawn has caught up with Katia, it will be harder to return.

She Is Lost


DISCLAIMER: All unsourced Images used in this Walkthrough are Screenshots taken from the game This War of Mine, Cover edited by me.

Link to Previous Episodes: 01, 02, 03, 04, 05, 06, 07, 08, 09, 10
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Really nice take at a playthrough, I expected to see a video as people usually put out, but this is a breath of fresh air, thanks for sharing!
I've actually been doing some "historical" gaming posts lately, covering noteworthy games released in certain years (just made two about 93 and 2000) and "This War of Mine" is one of those games (I can't even recall any other at the moment) that left me feeling empty, this is a good thing though, because it channels the atmosphere and all the events really well, showing you that war is no joke

You got it. It paints war from the civilian's point of view and has this sombre aura all through I game. It is plagued with down moments that will tend to make the player feel the gloom and I like it that way. It's not all the time we play exciting and happy stuffs.

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