SMASH N GRAB: Call of Duty Strike Team Walkthrough Part 11

in #gaming6 years ago

It’s been so long and I hope y’all are doing good? I’ve been relatively busy and I have been planning on how to adjust to my new schedule in order to continue my updates here. Hopefully, soon. Y’all need a recap? The enemies have constantly tried to foil our mission by employing every possible means to deter us. Unfortunately – for them - We have so far, managed to stay afloat while they continue to sink in their own self-imposed chaos. We were given a sneak peak into what this episode may entail, tanks. Additionally, according to our sitrep, the target has been located;
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SITREP: Target located somewhere inside the fort. Enemy is entrenched and fortified, so expect fierce resistance. ANA 5th Armor in-situ to provide support.

The squad loadout seems a bit strange as only Marshall is available as the lone soldier. What raises more of an eyebrow is the unavailability of weapons for the mission. The weapons have been automatically selected for this mission? Let’s hope it delivers our target to us. Only the squad perks, armor and grenades are available for modification now though. This will probably a fast-paced episode which will be – most likely - Different from the previous ones. Let’s go smash the hostiles and grab our target.

The scene brightens up to show Marshall ecstatically climbing into a tank. From the look of it, he is particularly excited because it has always been his dream to drive a tank in battle. The objective pops up and it says we should infiltrate the fort. Is there another soldier in the tank or is it driving autonomously? The former looks more like it but we don’t know who it is, all we need to do is fire. We make our first stop as we have been cornered by obviously desperate hostiles, desperate to stop our never ending elusory

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While Marshall tries to get the hang of controlling the devastating tank mini-gun, the tank or whoever
is inside supports him by firing killer shots from the tank. The combination of the two eventually gets them out of a somewhat deadly and handicap situation. But for the timely strike of Marshall, we would have been hit by a RPG and we would probably be writhing in pains by now. All is still well, for now. The tank fires a shot at a barricade which opens the gate to a flood of hostiles. They, apparently, have been lying in wait for us.

Just as soon as we get within their firing range, they troop out. They number up to 40 with different assorted rifles, grenades and RPG.They enemies were split-sorted according to their devastation – RPG to assault rifle – And were taken down in order. Those that wield the RPG are so deadly that they shouldn’t be even allowed to aim talkless of fire. Their attack is organized but we are equally prepared for ‘em. We still have a few tricks up our sleeves . Just as soon as we are done with the hostile cleanup, doomsday rolls in. An enemy helo!

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We may have just infiltrated the enemy fort, but securing it looks more like the tough job. The helo fires at us with zero cool downs and almost took out our tank. It was at the brink of extinction that Marshall found his long lost courage and was able to overcome the disorientation and return fire at the helo. I hate HELOs, for everything. They are vicious, formidable, vile, sophisticated and deadly. They kill within the twinkle of an eye. After taken enough fire from us, the Helo – on sensing imminent destruction – Maneuvers its way out of trouble, for the moment. Sadly, a moment of relief is cut short by a roll of another wave of hostiles.

Only that this time, they know better than to stay static and expect to last long on the battlefield. They run in zigzags, firing haphazardly and it definitely makes the job a lot harder. They can only evade for a while though because it doesn’t take time to adapt to different battle strategies. The Enemy Helo is back for round two!! This time, it packs missiles. It continuously fires missiles at the tank and if not for strokes of luck that aligns the missile in the firing range, we would be seriously hit. The tank deals a final blow on the Helo and it whirls into oblivion.

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Marshall, on noticing the danger passed, tentatively steps out of the tank with pistol at hand. Ostensibly, our target had been lurking behind cover all along. Marshall just walks straight to the target and point a pistol at his bald head before knocking him out. He radioes at others and informs them of his catch. What a win! It just struck me that it may have been reed inside that tank.
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DISCLAIMER: All Images used in this Walkthrough are Screenshots taken from the game Call of Duty Strike Team

Link to Previous Episodes: 01, 02, 03, 04, 05, 06, 07, 08, 09, 10.
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