World of Warriors Review - Everyone can be a warrior

in #gaming6 years ago (edited)

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When it comes to party games, the PlayStation 4 is not directly the console that people think of, especially when talking about a brawler that fits this formula. That torch has worn Nintendo for years with verve with Super Smash Bros. PlayStation All-Stars Battle Royale came closest to a podium place, but that also dates back to 2012. Developer Saber Interactive tries to get the PlayStation-garde massively to the knuckle again with World of Warriors, a 4-player brawler in which Mii-like fighters from all sorts of time periods and kingdoms are allowed to pound each other's brains. But does this brawler know how to impress or does it make no dent in a packet of butter?

An old fight for a new target group

There is a slight chance that the name World of Warriors will ring a bell with you, especially when you are a bit into mobile gaming. World of Warriors from developer Mind Candy has been around for four years as a free-to-play mobile game and the design of the game is identical on 'the mobile phones'. Four fighters fight their differences in a round arena until one wins with the win. This is no different on PlayStation 4. Both online and offline you can hand out digital petsen, where you can choose offline to do so only through a campaign or with friends.

The biggest difference between the mobile version and that for the PlayStation 4 is the revenue model. Where the mobile version is free - and therefore relies heavily on microtransactions - the PlayStation gamers are allowed to deposit three tens for it. In return, World of Warriors on the console is completely free of microtransactions, although it is quite noticeable that little time has been spent on getting rid of the free-to-play feeling. World of Warriors still radiates a free-to-play vibe through its crafting, upgrade and menu structure. Although that feeling is more between the ears, it does slightly detract from the entire experience and you get the impression that this is not a game you wanted to spend thirty euros on.

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Everyone can be a warrior

Another feature of World of Warriors' mobile F2P-eske approach is the entry threshold of the game, which is extremely low, and the very limited move set. Fighting does not require much of your learning skills. Standard attacks are hidden behind two buttons, which you can alternate with blocking, dodging or running away from your opponent. The tactic in the brawler is maintained by a stammer meter, which deflates by performing all these actions. Brainlessly spamming the attack buttons results in a tired fighter who can no longer efficiently block or parry, at least, that should be the case. In practice it turns out that it often turns into a game of uncontrolled chopping and running.

That is not bad in itself. If it results in a fun game of brawling, there is nothing wrong with what button bashing. There are plenty of people who are super cunts in Smash Bros. because they fold up a little, but it's still fun. This may be due to the various power-ups that can be picked up and deployed, an addition that World of Warriors also uses in the form of treasure boxes that drop randomly into the arena. In World of Warriors the list of power-ups is unfortunately very short. The variation in attack techniques is therefore largely determined by elementary Super attacks, divided into four categories, of which every fighter has one and has one weakness. When you have collected three energy balls during a battle, you can let go of such an elementary Super on the other.

Finally, the interactive arenas - of which there are eight - and alternative battles form a variable in the relatively much too monotonous gameplay. Dismounting from the edge means direct shutdown and the environment that can be used against others creates a little more unpredictability. It is a technique that we also see in other brawlers and which, frankly, has been better executed in those other brawlers. From time to time, World of Warriors also offers a free for all arena mode and sometimes lets the fighters fight against a stage boss instead of each other, which also adds some variety.

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Saber Interactive tries to save some of World of Warriors' honor

Although World of Warriors on the PlayStation 4 is not exactly a high level brawler, I have to tell Saber Interactive that it is trying to make it a fun game. First of all, the developer is not stingy in terms of available fighters, of which forty can be unlocked. These fighters are all forty unique in appearance and they differ in terms of unlockable skills enough to make a clone party out of it. The arenas all have their own identity and are far from static. World of Warriors tries to bring the depth through the crafting of items and upgrading of the fighters, although this specific way of depth ensures the discredit and the cheap feeling. I have to conclude that World of Warriors is really trying to do it right.

At the end of the ride there is a brawler that is especially fun to play on the couch with your friends, without having to worry too much about the peripheral issues. Just sit, choose a warrior and fight. The question is whether that is worth thirty euros. I personally do not think so. The difference between the mobile version and this 'full-priced' version is too small to justify the 30-euro price tag, even if it means that you do not have to touch for every item in the wallet. Especially the couch co-oppers already have little or no need for these upgrade items, so especially for them a price tag of ten euro, up to twenty euros, would be a lot more attractive.

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Conclusion

World of Warriors probably does not know how to break the pots of party game brawlers. Mechanics and aesthetics all work fine, although many of the core elements seem to have been adopted one-to-one from the free-to-play mobile version that has been available since 2014. Because of this the price tag of thirty euros feels high. If World of Warriors for the PlayStation 4 looked less like its free-to-play version and offered the depth that other brawlers would offer, then I would have a little less trouble with this. The couch co-oppers get the most fun out of this brawler, although they too will probably not want to spend more than a decade or two. World of Warriors is a fun game in itself, but absolutely no prize fighter.

➕ Especially fun for the couch co-oppers
➕ Control is easy and simple
➕ 40 fighters and 8 interactive arenas provide enough variety

➖ Looks too much like the free-to-play mobile version
➖ Price tag of 30 euros may be a bit high
➖ In the field of brawlers no real price fighter

Thanks for reading.

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