Feudal Kingdoms - Dev Diary #6 - Give Me All The Skills!

in #gaming4 years ago

After many attempts we have finalised the first version of the our agent skills.
As described in Feudal Kingdoms - Dev Diary #5 - Agents our agents are special characters which you can skill into different directions.

Agents.png

From left to right:
Henchman - can be trained in Assassination and Spying
Aristocrat - can be trained in Diplomacy and Trading
Nobleman - can be trained in Military leadership and Civil leadership

Each direction ends in a powerfull skill (the last skill in the outside ring).
These skills unlock special actions an agent can perform or grant great bonuses for you kingdom or army.

For those who are interested, here is the complete list of the skills we came up with.
If you have any question, ideas or any other feedback, please let us know :)

Skill NameSkill Description
Admonish orderIncreases public orber by 1
DemoralisationReduces the morale of enemy armies in the same territory by 5
TactfulIncreases the chance of accepting diplomatic offers by 5%
Strong leaderIncreases the morale of an army by 10 if joined one
Skilled leaderIncreases the morale of an army by 5 if joined one
SlipperyReduces the chance to get assassinated by 10%
TradesmanIncreases prices on a trade deal by 5%
LogisticianIncreases warehouse capacity by 10%
Admonish orderIncreases public orber by 2
FelineReduces the chance to get caught after a failed attemd by 10%
Spread liesGrants the chance to convice citizens to leave the enemy city upon a successfull spy attack
Good offersIncreases the chance of accepting diplomatic offers by another 5%
Immediate careReduces the number of fallen soldiers by 5%
ExploitationIncreases pillage after battle by 10% if joined an army
PillageIncreases pillage after battle by 5% if joined an army
UmbralReduces the chance to get caught after a failed assassination attempt by 10%
Poison wellsGrants the ability to poison the town well and decimate the cities population
BusinessmanIncreases prices on a trade deal by another 5%
Everyones darlingIncreases satisfaction by 2
EntertainerIncreases satisfaction by 1
Admonish orderIncreases public orber by 2
Disturb the peaseReduces the public order in the enemy territory by 5
Full of mischiefReduces the satisfaction in the enemy territory by 5
Elicit secretsGrants the chance to steal a research point upon a successfull spy attack
Convinced!Increases the chance of accepting diplomatic offers by another 5%
Intimidating commanderIncreases the combat power of the lead army by 10% and decreases that of the enemy by 5%
Ranged expertIncreases the combat power of your range soldiers by 5% if joined an army
Melee expertIncreases the combat power of your melee soldiers by 5% if joined an army
Battle testedIncreases the combat power of the lead army by 3%
Strategist murderReduces the combat power of an enemy army by 5% for three turns
Questionable role modelIncreases the combat power of the joined army by 3%
King slayerGrants a small chance of murdering the governor upon a assassination attempt
IndustrialIncreases prices on a trade deal by another 5%
AlertnessReduces the chance to get assassinated by 10%
Architect IIExpands your urban building slots by 1
Architect IExpands your rural building slots by 1
MoleIncreases the chance of a successfull spy attack by 5
SpyIncreases the chance of a successfull spy attack by another 5
One with the shadowsIncreases the chance of a successfull spy attack by another 10
BanditIncreases the chance of a successfull assassination by 5
MurdererIncreases the chance of a successfull assassination by another 5
AssassinIncreases the chance of a successfull assassination by another 10
Armor dealIncreases the profit from selling armor by 10%
Arms dealIncreases the profit from selling weapons by 10%
Shady businessProvides access to intoxicating substances that temporarily increase population satisfaction
Skilled tradeIncreases the chance that the trading partner will accept the offer by 25%
A lesson in trickeryGrants the chance that trading partners pay double the actual price
HustlerGrants the possibility that the trading partner buys goods that he actually does not need
I bring peaceIncreases the chance that a peace offer will be accepted by 10%
Hot airReduces the chance that enemy armies will attack by 5%
Well, in this case...Grants the chance for an opposing army to surrender in combat
TruceIncreases the chance a non agression pact will be accepted by 10%
Together we are strongGrants the possibility of forming military alliances
Will we agree?Grants the chance that the opponent tries to buy himself out of a war declaration

Special Appeal:

Since english is not my mother tongue but still beeing responsible for the translations, please let me know if I made any major mistakes :D
Not from a typo perspective but more like in terms of using wrong terminology.
Any corrections are highly appreciated

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