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RE: Hardware implementations gives blockchain mass adoption — Earn money with your idle PC processor

in Project HOPE4 years ago

Cheers @kryptarion.

I have seen many proposals that are based on the distributed use of the processing resources of mobile devices and PCs. You can even configure your equipment as a node or master node of any of these networks.

The concept is too disruptive and great.
But the approach that Gaimin takes when convening the global community of players, gives a new twist to this type of proposal.

Thanks for posting on Project Hope. Interesting announcement.

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Thank you @juanmolina. And correctly said, the Gaimin team is taking a rather different twist from the approach of the few projects that have tried using blockchain to implement hardware processes.

Gaimin is focused on the gaming community worldwide because of the kind of combined computing power that the community has; and also because gaming is the biggest entertainment section everywhere in the world.

Thanks for your comment

 4 years ago 

The growth of the gaming community has increased exponentially. Blockchain has a giant challenge in this regard.

True. The gaming community is growing like wildfire. And blockchain is really stepping up to the task. Many interesting and high value games with amazing reward structures are being deployed on the blockchain recently.

 4 years ago 

That's right, many games are proliferating on blockchain platforms.
The weakness that I find so far is the lack of graphics, RPGs aren't really "of presence" (the original concept of RPG has been reformulated) and this is precisely what most gamers are looking for.

Your are correct, blockchain games still lack the ''wow graphic''. Few on EOS is cool. But developments are breaking grounds daily. I'm rooting for future deployments to utilise more graphic and VR.

 4 years ago 

What is the reason that limits the implementation of graphics?
Maybe it is related to the latency of blockchain networks?

You see @juanmolina, when a blockchain game becomes popular (such as CryptoKitties has), maintaining its operation could require hundreds of thousands (and in some cases, even millions) of transactions.

To put it simply, there isn’t an existing blockchain that is able to maintain that type of load on-chain. When CryptoKitties first launched, it occupied a significant portion of the total transactions on the Ethereum blockchain. Due to this, transaction costs continued to rise, and when the game reached its peak of popularity, it pretty much rendered the entire Ethereum blockchain unusable.

Video games, like any major project, require a lot of operations going on in tandem, from concept, to development and beyond. The gaming system needs to have adequate enough processing power to render the graphics, meanwhile, the gaming system needs to able to seamlessly execute any actions the player wants to make. It's incredibly easy to fall short of this, exasperating and even resulting in players swearing off a game entirely, we see it in the mainstream gaming world all the time.

It is this complex structure that explains why most blockchain games are relatively simple in-game style from architecture to playing them. Many blockchain games operate with relative similarity to casual mobile games that we've seen in the past and present when it comes to their gameplay and appearance.

 4 years ago 

Brother, thank you very much for taking the time to give me such a complete and exemplary answer.
You're very kind.

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