Week Twenty four Colonye post: how is playing the god awful lute..its a bard uhg..
To the how to jone comment below or go on Discord )
Darkland is sitting at 5,281 SP steem power. All players get two post a day, up voted from 30% if u have more then 5 workers you get 6% up vote per worker up to 90%. your comments always get a good up vote. you can make gold in the game to get steembasicincome shares.
back to normal a lot of small/big changes the updates under the regions. and a gold to all.
@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@happyme
@stever82
@enjar
@hhayweaver
@ligayagardener
@enjoycompany
@enosh
all photos from pixabay
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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. This post is and updated version of last weeks colony post Due do to the amount of information part of the post Copied and Pasted.
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The trading outpost.
birds start singing the outpost hes been silent for some time. now the farmers are getting back to normal.
blacksmith: to put a gem in to a +1 weapon or armor make a ring.amulet it cost 5 silver.
to get better upgrades you need help from a colonist
- buying wood,stone,wheat,meat,fish 1-1 ratio
- we are buying +3 weapons for 4 wood or stone
- we are buying +4 weapons for 6 wood or stone
- we are buying +5 weapons for 8 wood or stone
- we are buying hide, studded armor/wood shield for 5 wood or stone
- we are buying three gems and pay one gold
- we are selling one steembasicincome share for 3 gold
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Regions
more info in the darkland wiki under part three:Regions
NB :read the rules on occupation before attacking a region.
15 of 15 Regions Discovered
- Crimson forest (medium) weekly bonus : 4 meat and 2 hide +10% up vote owner: @methus,
- Shattan lumberyard (medium) bonus +6 wood +10% up vote Owner: @Blockurator
- Seven Sister (medium) bonus +6 stone +10% up vote Owner: @cyber.explorer
- Orange hills (medium) bonus +6 wheat +10% up vote Owner: The snake clan
- Black harbor (hard) bonus: special trade agreements +10% up vote Owner: @ecoinstant
- Green wally (hard) bonus +8 wheat access the Brewery +10% up vote Owner: The snake clan
- Shrubs (medium) bonus: two workers jone your colony +10% up vote Owner: The snake clan
- Lake Sherwood (hard) bonus: +10 fish the owner +10% up vote Owner: The snake clan
- The iron company (medium) bonus: +4 iron can get a gem +10% up vote Owner: The snake clan
- Seven silver (hard) bonus: +8 silver can get a gem +10% up vote Owner: The snake clan
- Red clover forest (medium) +4 herbs +10% up vote Owner: The snake clan
- Depp Cove (medium) +6 fish +10% up vote Owner: The snake clan
- Shining rock (hard) +2 gems +10% up vote Owner: The snake clan
- Lambert hunting and hide (hard) +8 meat 2 hide+10% up vote Owner: The snake clan
- Fungus Tower (hard) wizard tower +8 Fish +10% up vote Owner: The snake clan
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Darkland wiki
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments
Overview over all Colones.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
how workers are working update here is the post on the matter.
https://steemit.com/rpg/@darklands/how-the-up-vote-is-calkulating-introduce-worker-happyness
new armor classes
https://steemit.com/rpg/@darklands/new-combat-classes
the hunter cabin has been buffet to 4 meat(food) per worker)
removing armorer and Blacksmith research from the main post all the info is in the colony file feel it easier to keep tack off like this. if you disagree a can put it back
Quest can last longer than 4-5 days. if so it will bee informed in the info if the quest last longer and over lapping the colony post. the worker/player will be stuck in the quest but the loot will be better on longer quests.
Regions up votes has been increased to 10%
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went back to the same spot as last time there he has a good operation going and he manage to find a gold back in the colony his workers are tired of the same food the want better meals and demanding a meat or fish to add on the regular food. and they what better housing
Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (five) next one 30 silver
Wood 46 (+5 worker)(+6 Region)(-1 fireplace)
Stone 56 (+14 workers)
wheat 20 (+10 worker)(-8 workers)
Silver 46 (+5 workers)(-2 potion)
gem 7
health potion 4 (+1 worker)
iron 1
Ale 1
herbs 12 (+3 worker)(-2 potion)
Gold 5 (+2 quest)(+1 a gift)
Colony conditions:
Current Modifiers: (specialty farming)(Shattan lumberyard +6 wood)
+1 Stone -1 wood +1 stone gunnars pickaxe
Workers 100% good)(your workers need two different food (0 of 3 housing)
weapons(+4 iron axe)(+5 iron long sword 3 dam/gem)(+5 iron sword 3 dam)(+4 bow 2 dam)(+3 cross bow "4 dam")(+5 bow 3 dam)
armor(+4 armor iron Shield) (3x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)
items(+1 to hit amulet)(ballistic stationed defenses)(+1 hit +1 armor collar for talon)
Production Buildings (all building in the colony file etc more info)
- Research bench (need a worker)
- Silver mine +5 silver (need a worker)
- Farm +5 wheat (need a worker)
- Stone Quarry +5 (need a worker)
- herb cabin (+3 herbs herb Forager)(Alchemist +1 potion a turn)
see colony file on more info.
Colony Phase:
you can move u eight around if u want.
here are your workers from last week.
1 Lumberjack; 2 farmer; 2 Stone Quarry ; 0 Builder; 0 Scientist; 1 Silver miner,1 herb Forager,1 alchemist
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Lumberyard,herb cabin,Research bench two, Gold mine, House
research (need a Scientist)
buildings:,cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,wizard tower
alchemist (need a Scientist)
using astride book discoverer potions 0 of 5.
Quest
Hunting (medium)
Gold prospector (easy)
Enter the spider cave (medium)
Region Occupy see the Region text (under the outpost)
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@cyber.explorer "fyres forest"
the Blacksmith and armorer are working hard to fill all the orders.
the rest of the workers are getting sick of all the same food and want more variation.
Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (five) next one 30 silver
Wood 17 (+18 worker)(-40 constitution)(-1 fire)(+40 trade)
Stone 23 (+7 Region)(-30 constitution)(-0 trade)
meat 54 (+6 workers)(+0 trade)(-11 elevven workers/dog)
Silver 64 (+6 worker)(+45 trade)(-25 hire worker)
hide 2 (+1 hunters )(-14 armorer)(-15 trade)
ale 1 (-1 used)
gem 2 (+1 worker)(-2 armorer)
iron 22 (+4 workers)(-22 armorer)
health potion 3
herbs 2
Gold 2 (+1 a gift)
skulls 0 +2 (trade)(-2 armorer)
Colony conditions:
Current Modifiers: (specialty hunting)(+7 stone Seven Sister region , stone (gunnars pickaxe)
+2 wood -2 stone )(Cabin +1)
Workers 100% good)(your workers need two different food (0 of 3 housing)
weapons(+5 iron sword gem 3 dam)(+5 iron war hammer gem 6 dam two hands)(+5 iron sword 3 dam)(+5 dark staff 2 melee damage)
armor (+2 iron horn helmet)(+4 iron helmet)(+4 studded chest)(+2 studded leggings)(2x +2 studded boots)(+4 iron shield)( +1 hide leggings)(+8 iron chest)
items(wolf pelt +1 hit)(+1 amulet)(blazed Spiked collar w/gem +1)
Production Buildings (all building in the colony file etc more info)
- Hunter cabin (+4 food +1 hide (need a worker)
- Lumber yard +5 wood (need a worker)
- Stone Quarry +5 stone (need a worker)
- Armorer (need a worker)
- iron mine +3 iron (need a worker)
- Blacksmith (need a worker) (see colony file for more info)
- Silver mine +5 silver (need a worker)
Colony Phase:
u can move your nine if u want.
here are your workers from last week.
2 Lumberjack; 0 hunter; 0 Miner; 1 Builder; 1 Scientist;2 Armorer ,1 iron minder, 2 Blacksmith
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
House ,Research bench two,herb cabin, Brewery ,wizard tower, iron gate,Gold mine ,moat,Barracks
research (need a Scientist)
buildings: none
Blacksmith/armorer research (need a Scientist)(see colony file for more info)
Quest
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@creativetruth "Silvery Marsh"
the Blacksmith made the ring. but he is tired of just eating wheat all the time. he want some fish or meat.. the rest f the workers agree.
Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (five) next one 30 silver
Wood 48 (+12 worker)(-1 fire)(+8 trade)
Stone 59 (+8 trade)
Food/wheat 36 (+12 worker)(-9 nine workers)
Silver 19 (+6 worker)
ale 2
gem 9 (-1 blacksmith)
health potion 1
iron 12 (-2 Blacksmith)
herbs 16 (+4 creativetruth)
Gold 3 (+1 a gift)
Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cabin)
Workers 100% good)(your workers need two different food (0 of 3 housing)
weapons/(+4 "Fang")(+4 bow)(+6 hunter bow 3 dam)(+5 iron sword 3 dam)(+5 long sword)
armor (+2 studded boots)(+2 wood shield)(+2 armor horn helmet)(2x +1 armor hide leggings)(2x +1 hide boots)(2x +2 hide chest)(+1 hide helmet)
items(+1 to hit amulet)(dark staff)(book)(+1 ring)
animal companion pig
Production Buildings (all building in the colony file etc more info)
- Research bench (need a worker)
- Farm +5 wheat (need a worker)
- lumber yard +5 wood (need a worker)
- Stone Quarry +5 stone (need a worker)
- Silver mine +5 (need a worker)
- Blacksmith (need a worker) (more info see colony file)
- herb cabin (+3 herbs herb Forager)(Alchemist +1 potion a turn)
see colony file on more info.
Colony Phase:
you can move your nine if u want
here are your workers from last week.
2 Lumberjack; 2 farmer; 0 Miner; 0 Builder; 3 Scientist;1 Silver miner,0 herb Forager,0 alchemist
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Wood wall, Barracks, Research bench two,wizard tower,Gold mine
Blacksmith, iron mine, herb cabin Cottage,stone wall.Brewery
research (need a Scientist)
buildings:, Barracks, armorer.
Blacksmith research(need a Scientist) (more info see colony file)
alchemist (need a Scientist) using astride book discoverer potions 1 of 5.
Quest
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@Ecoinstant "Sustainable Acres"
was on a trade seminar, Paige and Rastael was left in charge in the begging the manage to send a few workers out but..without Ecoinstant strong leadership it soon was a slow going.
a few of the workers now want better food to. and the want a better place to sleep.
.
Black harbor
selling hide wants 3 silver fore one hide
Black harbor trade fund 37 stone (+27)
Resources Phase:
SP Delegated: 320SP (six workers)
Silver workers: (five) next one 50 silver
Wood 57 (+55 workers)(-1 fireplace)
Stone 302
Food/wheat 72 (-11 eleven workers)
Silver 42
gem 6 (+1 silver worker)
health potion 7
iron 4
hide 2
ale 5 (-1 used)
herbs 2
Gold 2 (+1 a gift)
Colony conditions:
Current Modifiers: (+1 specialty farming)( Region Black harbor Special trade agreements)
-1 stone and wood +1 stone (gunnars pick ax) Cottage +1 production
Workers 100% good)(your workers need two different food (0 of 4 housing)
weapons(+5 bow 3 dam)(+5 long sword) (+5 iron spear 2 dam)(+5 wizard staff 2 dam )
Armor(+2 hide chest)(+4 studded chest)(+3 iron helmet)(+4 iron shield)(+1 hide helmet)(x2 +1 hide boots)(+1 hide leggings)
items(2x+1 ring)(2x+1 hit gem necklace)(wolf scull)
Production Buildings (all building in the colony file etc more info)
- Lumber yard +5 wood (need a worker)
- Farm +5 (wheat/food) (need a worker)
- Research bench two (need a worker)
- Stone Quarry +5 (need a worker)
- Silver mine +5 (-2 food) (need a worker)
- Wizard tower (see colony file on spells etc)
- Brewery (one worker can make 2 ale a turn using 4 wheat.)
- Herb cabin (+3 herbs herb Forager)(Alchemist +1 potion a turn)
Colony Phase:
u can move your eleven workers if u want
here are your workers from last week.
0 Lumberjack; 6 farmer; 0 Stone Miner; 1 Builder; 1 Scientist, 6 Silver miner,0 wizard,0 brewer,
0 alchemist, 0 herb Forager, 0 Soldier
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Wood wall, ,Blacksmith
iron mine,iron gate,ballista,Barracks,Gold mine
research (need a Scientist)
buildings:armorer,batteling ram, Trebuchet,guard tower and moat
spells: Rage (increase hit chance and damage to a friendly but lower its defense)
alchemist using astride book discoverer potions 1 of 5.
Quest
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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went out to find more gold. and he was successful. his workers are complaining over just eating meat all the time they want wheat or fish. and they want better houses
Resources Phase:
SP Delegated: 80SP (four worker)
Silver workers: (four) next one 25 silver
Wood 58 (+40 trading)(-1 fireplace)
Stone 45 (+37 workers)(-40 trading)
meat 22 (+4 region)(-5 five workers)
Silver 64
hide 22 (+2 region)
Ale 3
gem 7 (+1 stone miner)
health potion 2
iron 4
herbs 6
Gold 5 (+2 quest) (+1 a gift)
Colony conditions:
Current Modifiers: (specialty hunting)(Region Crimson forest +4 food +2 hide)
+2 stone (+1 stone gunnars pick axe)
Workers 100% good)(your workers need two different food (0 of 2 housing)
weapons:(+3 bow)(+4 bow)(3x +5 iron sword 2 dam)(+4 spike wood club)(3x +3 stone club)(x2 +3 stone ax)(+4 heavy stone spear 3 dam(+4 stone spear)(+6 dark staff 2 melee damage and +2 spell dam)
Armor(+4 armor iron Shield)(2x +2 wood shield)(2x+2 studded boots)(+2 studded leggings)(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(4x +1 hide leggings)(+1 hide boots)(+2 wizard helmet +1 spell dam)
items(+1 ring)(+1 hit gem amulet)
Production Buildings (all building in the colony file etc more info)
- hunter cabin +4 meat +1 hide (need a worker)
- Research bench (need a worker)
- Silver mine +5 silver (need a worker) -2 food
- wizard tower (see colony file on more info) wizard -2 food
- Barracks (hire a Soldier whit a base stat of 5 eating 2 food)
- Herb cabin (+3 herbs herb Forager)(Alchemist +1 potion a turn) eating 2 food)
Colony Phase:
u can move your five workers if u want
here are your workers from last week.
0 Lumberjack; 0 hunter; 3 Miner; 1 Builder;1 Scientist, 0 silver miner,0 wizard,0 Soldier,0 alchemist,
0 herb Forager
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Lumber yard, Stone Quarry, Wood wall, Barracks, Research bench two,Blacksmith,Gold mine, and Armorer,guard tower, house
research (need a Scientist)
buildings:, cabin,iron mine, ,iron gate,ballista, batteling ram, Trebuchet, and moat
spells: Roots,Rage,berserk
alchemist using astride book discoverer potions 2 of 5.
Quest
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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when out to find more gold. the workers fund a gem in the mine.
after the new class system, to use your spike club you need a (Barbarian) helmet. you can keep the weapon or a can give you and or I can give you a similar weapon you can use what do you want?
Resources Phase:
SP Delegated: 0SP
Silver workers: (four) next one 25 silver
Wood 29 (-1 fireplace)
Stone 62 (+32 workers)
meat 28 (+4 worker)(-4 four worker)
Silver 19 (+5 worker)
hide 21 (+1 worker)
ale 1
health potion 2
iron 9
gem 9 (+1 worker)
Cinnamon rolls 1 (+2 to hit +2 production one week)
herbs 6
Gold 4 (+2 quest)(+1 a gift)
'Colony conditions:
Current Modifiers: (specialty hunting) +1 stone +1 stone gunnars pickaxe -2 wood
Workers (get activate after 5 workers)
weapons (+4 bow)(+5 long sword)(2x +3 wood spear)(+3 bow)(+5 iron sword 3 dam)(+4 spiked club (Barbarian)(+4 iron battle ax gem 5 dam)(+5 dark staff 2 melee damage)
Armor(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)
(+1 hide boots)
items(+2 hit bear cape "special item")
Production Buildings (all building in the colony file etc more info)
- Research bench (need a worker)
- Hunter cabin +4 meat +1 hide (need a worker)
- Stone Quarry +5 (need a worker)
- Silver mine +5 (need a worker)
- Armorer (need a worker) see colony file for more info
Colony Phase:
u can move you four workers move if u want to
here are your workers from last week.
0 Lumberjack;1 hunter; 3 stone miner; 0 Builder;0 Scientist,0 Silver miner
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
lumber yard,, Wood wall, Research bench two,Gold mine, wizard tower,iron mine, house and Cabin
research (need a Scientist)
buildings:Blacksmith, Barracks, stone wall,Brewery,herb cabin
Armorer (need a Scientist) see colony file for more info
Quest
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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was going to the iron company but got side tracked he is running in to and odd fellow. he presented him self he is from Lambert hunting and hide. Lambert? yes Lambert hunting and hide..we are are and grupe of dedicated hunters we have a compound not for from here, but sadly the snake clan has come and taken over it we need your help. back at camp happyme workers are doing there best but the want better food they cant whit to eat the fish in the camp. a few of them all show want better housing.
Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 32 (-40 trade)(+10 trade)(-1 fire)
Stone 101 (+32 worker)
meat 38 (+12 worker)(+10 quest)(-6 six worker)
Fish 8
Silver 14
hide 27 (+2 worker)(+2 quest)
gem 3
Herbs 2
Gold 2 (+1 a gift)
health potion 1
Colony conditions:
Current Modifiers: (specialty hunting) (+1 all production Cabin)
+1 stone +1 hunter +1 stone gunnars pick axe)
Workers 100% good)(your workers need two different food (0 of 2 housing)
weapons//:(+5 long sword 3 dam gem)(2x +5 iron sword 2 dam)(+5 bow/gem 5 dam)
Armor(+4 studded chest plate)(2x +1 armor hide helmet)(4x +2 hide chest plate)(+1 hide leggings)(2x +1 hide boots)(+8 iron chest)(+4 iron leggings)
items(+1 hit gem Ring)(2x +1 hit gem amulet)
Production Buildings (all building in the colony file etc more info)
- Stone Quarry +5 stone (need a worker)
- Hunter cabin +4 meat +1 hide (need a worker)
- Research bench (need a worker)
Colony Phase:
u can move you six workers if u want to
here are your workers from last week.
0 Lumberjack; 2 hunter; 4 Miner; 0 Builder;0 Scientist,
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
lumber yard, Wood wall,herb cabin, Research bench two,stone wall,Blacksmith, cabin, Gold mine, house
research (need a Scientist)
buildings: silver mine,iron mine,wizard tower, armorer,Brewery, and Barracks,
Quest
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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remember the creek he found the gold last week went back and almost immediately he found more gold. when he got back to camp his workers are informing him they want difrent food meat or wheat.
and they need more sleeping places.
after the new class system, to use your spike club you need a (Barbarian) helmet. you can keep the weapon or a can give you something quite similar? a can put the gem on it for free
(and special iron hammer/ gem +5 5 dam)
Resources Phase:
SP Delegated: 40SP three workers
Silver workers (Two) (next one 15 silver)
Wood 36 (+18 worker)(-1 fire)
Stone 9
Fish 77 (+23 worker)(-5 five worker)
Silver 16
iron 5
ale 3
Health Potion 2
hide 2
Herbs 2
Gold 5 (+2 quest)(+1 a gift)
Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)(Cottage +1 production)
Workers 100% good)(your workers need two different food (0 of 2 housing)
weapons (+5 iron axe)(+5 iron spike club/gem 5 dam (Barbarian)(+5 bow 3 dam)( +3 stone club)(+4 bow)
Armor(+4 armor large wood shield)(2x +1 armor hide helmet)(2x +2 armor hide chest)(3x +1 hide leggings)(2x +1 hide boots)(+2 studded hide boots)
items(+2 boar fangs amulet)
Production Buildings (all building in the colony file etc more info)
- Research bench (need a worker)
- Fishing Cabin +7 food (need a worker)
- Cottage +1 production
Colony Phase:
u can move you five worker if u want.
here is the jobs your can do
2 Lumberjack;3 fisherman;0 Miner;0 Builder;0 Scientist
Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.
lumber yard, Stone Quarry,Blacksmith, Wood wall, silver mine , Research bench two,Brewery, Gold mine
research (need a Scientist)
buildings:,iron mine, and armorer,wizard tower
,herb cabin,stone wall and Barracks.
Quest:
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@enjar "Blackfoot Mountain"
is joning his workers in the stone quarry he notes the workers are quarrel between them. one of them: so enjar we like some other food we have been eating wheat every day its starting to be a bit to much..and we like shom new sleeping accommodation. one worker give you and gem he found.
Resources Phase:
SP Delegated: 80SP (four)
Silver workers (four) (next one 25 silver)
Wood 19 (+7 workers)(-1 fire place)
Stone 30 (+30 workers)
wheat/food 14 (-8 workers )
Silver 37 (+10 workers)
gem 11 (+1 workers)
health potion 4
iron 16
ale 1
hide 3
herbs 2
Gold 3 (+1 a gift)
Colony conditions: (+1 specialty farming)
Current Modifiers: +1 stone -1 wood +1 stone gunnars pick axe
Workers 100% good)(your workers need two different food (0 of 3 housing)
weapons (+4 iron spear gem 4 dam)(+5 iron sword 2 dam)
Armor(+4 armor iron Shield)(+4 large wood shield)(2x +1 hide boots)(2x +2 hide chest plate)(2x +2 hide leggings gem)(+1 hide helmet)(+2 armor hide helmet gem)(+2 studded boots)
items(+1 amulet)(+1 Ring)
Production Buildings (all building in the colony file etc more info)
- Research bench
- Farm +5 wheat (need a worker)
- Stone Quarry +5 (need a worker)
- Armorer (need a worker)(more info see colony file)
- iron mine +3 iron (need a worker)
- Silver mine +5 (need a worker)
Colony Phase:
u can move your six if u want.
here is the jobs your can do
2 Lumberjack;0 farmer;4 quarry Miner;0 Builder;0 Scientist, 0 armorer, 0 iron Miner, 2 silver miner
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
lumber yard,cabin, Wood wall, Research bench two, Blacksmith,Gold mine
Research (need a Scientist)
buildings:, Brewery,herb cabin,stone wall,wizard tower
and Barracks,
Armorer (need a Scientist)(more info see colony file)
Quest:
Hunting (medium)
Gold prospector (easy)
find the location on the map (medium)
Region Occupy see the Region text (under the outpost)
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is joining his worker in the stone quarry. just in side the door he finds a gem. the rest of the week is going without any incidents
Resources Phase:
SP Delegated: 40SP three Worker
Silver workers(One) (next one 10 silver)
Wood 20 (-1 fire)
Stone 58 (+14 worker)
meat 13 (+4 worker)(-5 four worker)
Silver 11 (+5 worker)
health potion 2
gem 3 (+1 worker)
hide 4 (+1 worker)
Herbs 2
Gold 2 (+1 a gift)
Colony conditions:
Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick
Workers (get activated after 5 worker)
weapons(+3 war hammer 5 dam (two hands)( +5 iron sword 2 dam)(+4 bow gem 3 dam)(+5 iron sword 3 dam)
Armor(+1 armor hide helmet)(2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+2 Ranger helmet +1 ranger damage)
items(+1 ring)(+2 bear amulet)
Production Buildings (all building in the colony file etc more info)
- Research bench (need a worker)
- Stone Quarry +5 (need a worker)
- hunter cabin +4 meat +1 hide (need a worker)
- Silver mine +5 silver (need a worker)
Colony Phase:
u can move your three worker if u want
here is the jobs your can do
0 Lumberjack;0 hunter;3 Miner;1 Builder;0 Scientist: 1 Silver miner
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
hunter cabin,lumber yard,, Wood wall, Research bench two,Gold mine,cabin, iron mine
research (need a Scientist)
buildings: Blacksmith and armorer,Brewery,herb cabin,stone wall, Barracks and wizard tower
Quest:
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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The builder is starting construction on the farm enjoycompany is going out to find gold.
while she is gone the farm is done one worker has no job so he is decide to help the farm.
the farm land is rich here so a lot of wheat get produced.
Resources Phase:
SP Delegated: 20 SP Two workers
** Silver workers** (Two) (next one 15 silver)
Wood 18 (+4 workers)(-20 construction)(-1 fire place)
Stone 12 (-5 construction)
wheat 21 (+14 workers)(-4 four worker)
Silver 9
Cinnamon rolls 2 +2 to hit +2 production one week)
**gem ** 1
Iron 9
health potion 1
Gold 4 (+2 quest)(+1 a gift)
Colony conditions:(+2 specialty farming)(-1 food)(-2 stone)
Current Modifiers: +1 stone gunnars pick
Workers (get activated after 5 worker)
weapons (+5 iron sword 2 dam)
Armor (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)
Items
Production Buildings (all building in the colony file etc more info)
- Bed
- Fireplace
- Farm +5 wheat (need a worker)
Colony Phase:
u can move your four worker if u want
here is the jobs your can do
1 Lumberjack;2 farmer;0 Miner;1 Builder;
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Research bench 10 wood
Quest:
Hunting (medium)
Gold prospector (easy)
find out ho is following her (medium)
Region Occupy see the Region text (under the outpost)
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his builder starting the construction of the hunter cabin. ligayagardener is going to scout a region
he has been here before but a fog is rolling inn he finding him self in a swamp. he miss steps and suddenly he is in vast deep mud he is sinking, shouting for help. it feels like hours went by he is loosing hope is this how my life is ending?
what are you doing down there...a voice. a bout is coming and old beard man is dragging him aboard. the old man this is a dangerous place, the swamp and now the snake clan is here. a better help you out of here before they find us. the man is rowing the bout to main land he gives you a lot of fish and a ring. maby you can help us get rid of the snake clan?
Resources Phase:
SP Delegated: 20 SP two workers
Silver workers (One) (next one 10 silver)
Wood 3 (+4 worker)(-20 construction)( -1 fireplace)
Stone 10 (-5 construction)
meat 5 (+5 worker)(-3 three worker)
fish 10 (+10 quest)
Silver 5
iron 4
gem 2 (+1 a gift)
Colony conditions:(+1 specialty hunting) +1 stone -1 wood -1 food
Current Modifiers: +1 stone gunnars pick
Workers (get activated after 5 worker)
weapons (+3 stone spear 2 dam)
Armor(+1 armor hide boots)
items(+1 Ring)( loot from the quest)
Production Buildings (all building in the colony file etc more info)
- Bed
- Fireplace
- hunter cabin +4 meat 1 hide per worker
Colony Phase:
u can move your three worker if u want
here is the jobs your can do
1 Lumberjack;1 hunter;0 Miner;1 Builder;
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Research bench 10 wood
Quest
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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is jumping of the ship he is eager to get going he all the rumors in the old country of the place across the sea. made him come here. on the way inn he notes a river going out n the the sea it sems like a good fishing there he is going to set up camp there.
Resources Phase:
SP Delegated: 0 SP
Silver workers (zero) (next one 5 silver)
Wood 5
Stone 5
Food 3
Silver 5
Gold 1 (+1 a gift)
Colony conditions: (missing bed/fireplace)
Current Modifiers: none
Workers (get activated after 5 worker)
weapons
Armor
items
Production Buildings (all building in the colony file etc more info)
Colony Phase:
u can hire one worker whit the silver and move him to one of this jobs
here is the jobs your can do
0 Lumberjack;0 Forager;0 Miner;0 Builder;
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Research bench 10 wood
fireplace 5 wood
bed 5 wood 3 stone
Quest
Gold prospector (easy)
Discovered the immediate area (easy)
Trade
Trade 20 meat for 20 wheat
Workers
2 will build houses, 1 will hunt, 4 will mine stone
Quest
I will do the hunting quest, taking with me the following:
Weapon: (+6 dark staff 2 melee damage and +2 spell dam)
Armor: (+4 armor iron Shield)(+2 studded boots)(+2 studded leggings)(+3 hide chest/gem)(+2 wizard helmet +1 spell dam)
Items: (+1 ring)(+1 hit gem amulet)
cool. next time remeber to whit spells you are using max 3. a keep it open now. but :)
Sorry, I guess I didn't see this change. Do you mean 3 different spells that I can use as many times as I want? Or 3 "charges" of specific spells?
its allway been like this but no worry you never had more then 3 spells so no question before now. its 3 specific spells and you can use them how many times you want.
I would like to hire a new worker for 5 silver. The new worker will gather wood.
I will then go Discovered the immediate area (easy).
welcome and noted.
All 12 of us will be farming this week - we are back in business!!!!
:)
I'll take the time to thank my rescuer and invite him back to my camp for a meal. The workers can split 1 miner 1 lumberjack 1 hunter.
I shall promise the bearded man help in ridding the area of the snake clan once my resources are improved and I have better weapons and armour. I shall wear the ring and start the gold prospector quest
the beard old man appreciate the offer and aksepts.
10/4 on the rest
Thanks. The snake clan sound nasty so Id better get some armour before I start anything with them!
Posted using Partiko Android
Journal Entry
Maejin, the old astronomer rushed to tell me the good news of his latest research. The cost of the materials to make a single potion seemed easy enough to find, two jars of Thunderstone sap, and five stones crushed into a fine sand. As eager as he was to get started crafting a few potions for my next journey, I had to carefully advise against it.
Despite the two week long period of winter dormancy being able to rely on our full pantry of wheat, I knew that I still needed to keep the needs of our colonists on the forefront of my mind. They are my responsibility having brought them here, and any disaster that might strike would be my fault.
Petty feuds have been breaking out in the cabin lately. All of the citizens of Silvery Marsh have been living together inside this small cabin I built. There is one fireplace, a master bed, and the others have been sleeping on straw piles around the room. Sometimes kids are found playing pranks on the other kids at night, and it wakes everyone up in quite a mad panic. Even the grown women are staring to gossip about how tired they are of the baker's bread, because they are unable to make use of their own kitchens. There is not enough space and privacy for all of these growing families. When new workers are hired to help handle the work that needs to be done on the farms, the forests, and the mines, lately it is seen more as a curse than a blessing.
This week I ordered the builders to begin construction on two more houses. That will allow six of the colonists a new new place to call home. I'm also going to stop by the outpost and trade our wheat supplies for some fresh fish and chickens.
My only problem is how I'm going to keep this all a secret from Big Jake on the way home. One time the owner of the pub dared him to an eating contest. Not only did Big Jake win all his silver back from the bet he made by breaking even, but after 100 chicken nuggets and fish sticks he also emptied the poor old fool of his supply of meats and savings in gold.
@creativetruth of "Silvery Marsh"
big jake he is a beast..:)