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RE: Week eleven Colonye post: Undeads

in #rpg5 years ago

OOC: What determines the current modifiers? I see everyone has something different.

Does the Colony Modifier affect EACH worker or just the total production? What if someone has a -1 to food and collects NO food that week, does their inventory drop by 1 or is this just modifying what is brought in? If someone has a +2 to food and they have 3 workers collecting food, does that add +2 to what EACH worker brings in or just 2 extra to the total collected by the 3 workers?

IC:
WEEK 11

Colony

Worker 1 - Building a research bench.
Worker 2 - Hunting with the hunting cabin.
Worker 3 - Mining stone.
Worker 4 - Mining stone.

Diplomacy

Trade with the outpost:
Buy 20 wood for 10 food.

Quest

Bring:
iron spear (+4)
Long sword (+5)
hide helmet (+1)
hide chest plate (+2)
Gem ring (+1)
on the "Follow footsteps" mission (unless you recommend otherwise).

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OOC: What determines the current modifiers? I see everyone has something different.
am rolling a few dice when am making the start location

Does the Colony Modifier affect EACH worker

yes. you can get 0 yes. but not -

Oh... so do those modifiers remain the same all through the rest of the game? In other words... they are permanent modifiers that come with the territory of your starting location?

most likely yes.

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