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Shake shake shake, you roll the 20-sided die.

You rolled a 8.

That hits, killing enemies at F4, H4, H5, and I6.

Action 2: fireball centered at K2 @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

Hit, dealing 9 damage to the Ogre at K2, killing enemy at J2, and 6 damage to the bear at J3.

Action 3: fireball centered at K2. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

Hit. Attached map shows the results. Enemies at J2, J3, F4, H4, H5, and I6 are dead. The Ogre at K2 has 18 damage.

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Wow, you are a 1-man army!
I'm wondering if we should not heed the GM's advice about thinning the un-dead by moving back and forth between maps. Hit them and retreat, drawing a few to come to us so that we can snuff them out and then draw out a few more. Keep doing that until there are just a few left?

yes a hope the rest of the colonist atlest focus down the faster undeds so then its not crazy dangers to stay there.

That seems logical to me. My rough plan for next turn is to attack twice then move back South.

dont we like barabrian ale...good stuff.

Roasty toasty!

Glad I'm on your team, and not with these dead losers.

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