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RE: What Do YOU Want Running on Steem with Engine?

in #steem5 years ago

I thought it would be interesting to make non-fungible tokens that represent an account's reputation. Accounts that garner high reputations would be able to leverage their status into other activities like taking out personal loans.

I've also been thinking about several proof-of-brain games that could be built here. I think an (Apples to Apples / Cards Against Humanity / What Do You Meme) type game could create more value than blogging does. At the very least it would provide some variety for our user-base.

Most recently I've been brainstorming the logistics of a Dope Wars adaptation.

Without much effort, I believe this community can create very valuable products. You know those Facebook Zynga games like Farmville? Imagine something like that on Steem, except instead of having the option to pay to get ahead everything you create can only be player made and traded. The only way to get ahead would be to pay another player for the resources. Perhaps this could be implemented on your DEX.

This transference of value from corporate owned video games to community owned ones can not be understated. We could make a terrible game with terrible gameplay and it would still be interesting/unique because it's player owned.

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Yes, this is all very interesting stuff. I was also thinking of making a reputation fungible smart media token that is nontransferrable and has high inflation, but Ive also seen some great uses of non transferrab.e NFTs for reputation like in Gitcoin kudos, which could definitely be done on the proposed NFT platform.

Im also really interested in making a game on Engine (maybe like clash of clans or farmville), but I would need to collaborate with a game dev to actually create a good game frontend.

I think the trick to making products that scale will be some kind collaborative bounty system. For example: say you release a game without any kind of graphical front-end, just a pre-alpha proof-of-concept. You could let people play it and get the community excited about it long before it was finished. Then people could upvote the sections they wanted to get done first. Anyone who completed the work according to the specifications would get the bounty.

I suppose it would even be possible to tip digital items acquired in the game itself to fund its own development. That would be some next-level meta-development right there. Could you imagine a programmer working 20 hours for an arbitrary resource like 342580 gold or 3568 sheep? Decentralized development is going to be quite odd.

Actually Engine will have a similar system to what you are describing — about 10% inflation yearly will be distributed to developers or other contributers. Also, it would be great to tip with NFTs too!

Im also planning on launching Engine by mid-February, since it’s designed to be easy to update.

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