Steem Monsters Journal - The Most Recent Card Changes

in #steemmonsters6 years ago (edited)

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Gameplay Changes Update 10/9/18:

Just a few scattered thoughts on the most recent changes to Steem Monsters.

For those who have been unaware, card and gameplay balancing has been well underway for some time. The official list of changes have been posted in the link below:

https://hackmd.io/g3HjmEgUQ-2nSIHJZzDp-w

For starters, I really do believe we are on the path to a much more balanced game overall, even if its come at the cost of some poor card buying "investments" early on. Many of the early perceived powerful cards have already been nerfed, and many of those that are undervalued remain to be so. It remains difficult to tell which cards one should buy up in light of the quickly shifting stats and attribute landscape. Regardless, all of this was warned well in advance and frankly, thats just how the free mkt works anyways - no risk, no return.

In terms of gameplay, here are a few thoughts of mine. They are only pertaining to the most recent update:

  1. Fire splinter got buffed, but is it enough? When Malric lost his speed bonus, it created a chasm that aas hard to fill and effective team combinations still appear to be lacking after two rounds of Fire splinter buffs.

  2. Life splinter is extremely vulnerable to snipe and sneak now. Given its lack of effective firepower since Life has largely depended on its dual healing dominance, Life is going to be somewhat lacking now in my opinion when it comes to defending the rear and middle.

  3. The Slow change was much needed. Slow as an ability was much too strong, and this nerfed ability should affect all splinters since they all had a slow monster. That said, Fire, Death, Life, and Earth each had easy to access monsters with Slow. This leaves the Water splinter as the ultimate benefactor to this gameplay change.

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