Steemmonsters conflict & meta talk #1

in #steemmonsters5 years ago (edited)

Every 24 hours @steemmonsters are changing the rules of how much mana and even what monsters you can bring to a fight. That means the meta will always be changing and it can be hard to keep up with what works and what don't. This is usually the most interesting part of @steemmonsters since I love theory-crafting and that goes for every game I have ever played.

Personally, I love to play a bit around with new setups when the rules are changing and usually I end up with some pretty good results. It actually seems like I spend more time finding out the setup I want than actually playing and when I find a build that fits I usually play some games and then wait for the next "conflict change".

So I am now dedicating a series to this exact purpose: a place to discuss the current meta of steemmonsters!
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Current rules and mana



Mana Cap: 21 available


Rules of combat: "Taking sides" - Neutral monsters may not join the fight.


My team build for current conflict


A pretty interesting conflict if you ask me. the 21 mana usually is a decent number for enough variety but yet, they are restricting it to no "neutral" monsters. Usually, I liked mixing in a few of these in my teams but I did manage to find a team that I managed to take on most other builds:

Splinter(faction): Water

Summoner: Alric Stormbringer

Monsters(in order from Frontline): Fronze soldier, Medusa, Misc. mermaid, Crustacean King.

total mana: 21

Win rate(out of 10 games): 7/10 games won.

Verdict: This setup is kicking ass and has a lot of synergy to it. The Summoner buffs both medusa and misc. mermaid with 1 spell dmg each making sure each round is at least 5 dmg(since magic dmg goes through the armor, cannot be missed or debuffed). Usually, I ran a similar setup with another spell caster from neutral monsters but since that is not an option in this conflict this would have to do.

The major weakness of this setup is if the other team also has a lot of magic dmg since the Frozen soldier only has 4 HP (but 5 armor) he gets crushed easily by those. If you are lucky not to meet too much other magic dmg teams you should be winning. I have not yet lost against anything outside of magic dmg builds.
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What team build are you using in the current conflict?


How do you like the current conflict? I think it was a pretty cool one considering neutral monster are out of the game.

Did you play in this conflict and in that case, what did you choose as you "go-to-team"?

-holm

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Nice game steemmonster.

you should try it

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sounds funny

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