YouTube vs. Twitch: Who is better for gamers?

in #twitch5 years ago


Microphone - There, Camera - There. But if you do not, you are welcome to read our reviews on microphones and webcams recommended for gamers and content creators. And now it's all left to decide where to broadcast. In recent years, there have been quite a few services that try to take advantage of the billions of dollars that the video games industry is rolling around every year to ensure gamers will have a loyal audience that will watch and even pay you. All you have to do in return is to depend on their services to mediate between you and the viewers. Amazon, Google, Microsoft, Microsoft and even Facebook - all are trying to gnaw at this big cake.

As data from StreamLabs, the developer of StreamLabs OBS , shows most of the services lag behind Amazon's Twitch, which enjoys a good 1.6 million active streamers and 1.1 million viewers on average on average for the third quarter of 2018 at any given moment. Google's YouTube Gaming was only 623,000 active streamers and less than half the number of broadcasts and viewers at any given moment. Therefore, in this article we will focus on these two services and try to decide which one is better.

From where to broadcast to viewers
Before you enter the depths of the services, each of them has already disqualified itself for some users: Titch allows you to watch about any device with a screen (or connection to the screen) ever created, including computers, Xbox One consoles and PlayStation PS4, . But does not allow to broadcast from Android and Android devices. YouTube, on the other hand, allows you to watch virtually any device and even broadcast from Android devices. So that even mobile players (not called gamers, as this will offend most of the audience that meets the definition) can broadcast their Canadian Crash or Templar games, but not X Box players.

We note that both services are supported by quite a few video software and hardware solutions, such as OBS (open source software) and Xsplit, which add quite a few options, including solutions for broadcasting from unsupported devices via the receiver.

Recordings and watching reruns
A very basic difference between the two services, expressed in many ways, stems from their original mission - Tvich is designed from the very first day of live gaming, while YouTube gaming is a slightly adapted version of the site originally intended for uploading videos. The first implication of this difference appears on the main pages of the services. In Twitter, the main page displays only live broadcasts at that moment. On the other hand, on YouTube, live broadcasts and also those that have already been completed are shown on the front page.

Another difference that arises from the different goals between the two sites is the player - live TV is a linear, like a television. You can start and stop watching it, but you can not run forward and backward, and you can not pause it and start after a while from that point. While in YouTube you can rewind, return to real time, pause the broadcast at any point and continue from that point later.

The channel structure in both services is also influenced by their different goals: on YouTube, every broadcast that ends is added in seconds to the channel's video archive, and at the end of the broadcast you will need to wait for its retransmission or edit it for shorter segments. A broadcast that is completed and uploaded will be removed after two weeks to a regular user or two months to "partners", and only short segments of it will be saved.

Where can I make more money
If you think you have the potential to reach a large audience, you will be happy to know that, as mentioned above, both services offer you money to earn, but none of them is going to make life easy for you. The basic revenue model, which includes advertisements before and / or during the broadcast, is offered in T & B and YouTube only to those who are registered as their "partner". This may sound easy but signing up as a partner is not just a form, but depends on meeting certain requirements, and even then it is only with permission from the company.

On YouTube, to become a partner you will need at least 1,000 subscribers to your channel, and the registration on YouTube sites / apps, and YouTube gaming is separate, so your audience from the existing channel will have to re-register, and your channel should have at least 4,000 hours of viewing in the past year.

At Steam you'll need at least 25 cumulative broadcast hours in at least 12 days from the last 30 days and an average of 75 viewers to become "partners." The good news is that Twitter has another level on the way to "Affiliate", which you can easily reach: enough to get 8 hours of broadcast over 7 days of the last month, an average of 3 viewers and 50 followers. This level will give you all the ways of generating profits except advertisements.

Another way to earn money is to subscribe to a paid channel, usually for a fee - limited to YouTube even more, and is currently defined as an "experiment" for channels with only 100,000 registered subscribers, while Twitter is open to all partners and affiliates. It is important to note that in Twitter you will receive 50% of the surfer's subscription price and 60% for the Strimers, while YouTube tries to lure the successful channels with 70% of the subscription price.

In both of these services you can also receive money from the viewers through the chat, with YouTube gaming taking 30% on each donation, while Tvitch takes an average of 29%. The option of selling branded items is also available in both services, but on YouTube, this option is limited to US residents, and another option that is available only on Twitter and not on YouTube is the sale of games - any viewer who purchases the game you play through the link in your video, Game, will win the Strimer through which the channel was made purchase of 5% of the profits.

Advanced features in the Live chat
Other differences between the services include more advanced control capabilities for chat in batwitch, such as artificial intelligence that automatically blocks phrases in addition to those that have already been set up, allowing certain viewers to help filter responses, and sharing chat to "rooms" to reduce the load. Just so you know - in popular TV broadcasts, there is a lot of load on the chat in Tel Aviv, which viewers tend to react to a lot more than YouTube. Betwitch has a more optimized design of the channel, which includes various widgets and the possibility to promote the transmission of another channel when you do not broadcast, the possibility of counting back count until the next broadcast in both sites, when YouTube looks better and is displayed in the same place as the live broadcast itself , While in tabich this is a separate tab (events), and a music pool is allowed to be played in the background in Tvich.

In conclusion, as you can see, YouTube is very much in favor of its "big" Strimes. Those that have already accumulated many viewers and allow it to make more money from advertising, while the Tvich gives more beginners. On the other hand, Betwitch must be constantly active with live broadcasts, because the archive is less built to continue making money on the content of the past.

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