Major Studios building Feature Animations on #Unity3d ?

in #unity6 years ago (edited)

I have always been infatuated by Disney and Pixar movies for both the music and amazing animations. Working at Unity Technologies has taught me what it takes to turn data into state of the art design, which has only made me more excited about the opportunities for Unity in cinema. I believe our engine will be the number one tool for both animators and film directors.

After learning more about Unity’s #Cinemachine, I understand why John Favreau was so passionate about using #Unity3d in his pre-production of the Jungle Book (2017 #Oscar for Best Special Effects). He was able to build full 3-dimensional scenes, using virtual cameras to experiment with different angles, effects, and edits. All without having to scale a massive engineering team to create the code for each specific camera angle he wanted to try. We turned his imagination into a playground.
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#Realtime3d computing has only scratched the surface in #Cinema.

#Happy #GDC18

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There’s some phenomenal work being done behind the scenes at Unity to enable state of the art fidelity in graphics with the fastest rendering anywhere.
This way, creators can take the “cameras” they’ve built for prototyping, all the way to release. Not having to build separate implementations for experiments and one “final build” for release. Then deploying to the 20-30 devices available. All with the same code base.
All this is available for free.

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