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RE: Sea battles and telescopes - Archipelago

Hey @belemo, thanks!

Wind direction is currently random, with the compass moving a little each turn (or staying the same) and occasionally changing direction completely. Ship movements are much further in the direction of the wind. When I get to game testing I may change this to try and make it as fair to all players as possible - the position of pirates moving directly after Orange team may give them an advantage, or perhaps a disadvantage since the wind is more likely to change over four turns (for Green Team) than one turn for Orange team until the pirates move.

Scoring is to be based on fulfilled trade contracts - it's really a trade game. I still need to add the functionality for contract continuance after the initial agreement. This should be coming soon but I needed to get the pirate ships working first as they will impact trade along the trade routes and potentially break contracts.

Vessel upgrades are a great idea! I haven't started the coding for 'building' - the idea is to let players build extra ships and different kinds of ships but upgrades could be a great way to do this too. Having a choice between building / trading should add strategy decisions which will make the game more tactical.

I don't have plans to let players be pirates but that could be a great spin-off game too! Once I have all the functionality built hopefully it will be sufficiently flexible to try out all kinds of different games.

Thanks for the ideas!

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Thanx for your response. The game will be a success, I'll be in touch and would love to play it when its fully developed.

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