The Curious Expedition - Greek Translation Part. 36

in #utopian-io6 years ago (edited)

Current Session

Another translation for The Curious Expedition today, with this one bringing me to the completion of 44 % of the project. Almost half way through, yipee!

For this one, most strings I chose where from the "Main Game" file but I also did a couple ones from "Mod: Apes". I also had a quick look to the other files and even almost finished (82 % completed) the "Mod: T-rex" file, which is really, really small. I will probably complete it by tomorrow :)

Like always, here are a couple of strings I translated for this session, to give you an idea of what I am dealing with. This time they all are from the "Mod: T-rex" file:

Tyrannosaurus Rex

T-rex tooth

Don't give a tooth

$name thanked us [without end|endlessly]. In his gratitude he offered to finance part of our next expedition, which I gladly accepted.

I was approached by a hunter who told me of legends about a giant lizard that roams the wilderness where we were headed. He requested that should we encounter said creature, we would bring him one of its enormous teeth.

This mod adds the t-rex and a related quest chain to the game.

As you see, it's simple everyday language. Nothing really demanding :)

And like always, here's a small taste of the music I enjoyed while preparing this contribution:

Repository

Project Details

The Curious Expedition is a rogue-like expedition simulation set in the 19th century. It's the first game by indie developer Maschinen-Mensch. The game is available on Steam, GOG, Humble Store and at the official homepage http://curious-expedition.com. The game has been regularly updated through out the last 2 years. A list of all the updates can be found here. For information on modding the game, go here . [source and more info]

Gameplay

And here's what I believe to be the official trailer:

Why Did I Choose This Project?

Well, to be honest, I chose this project because all the other options were applications with boring names like Freecad and Jabref. I thought it would be fun (edit: less boring) to translate a game instead. And thank god... I was right!

I am sure my team members are very jealous that I get to translate strings like "Let's eat", "Giant tortoise", "I feel happy and sad", and "Oh my god" while they get to translate stuff like "resolving duplicate keys", "Port Design", "Constraining modifier key" and "Corrugated elements"... LOL!

Too bad for them, now they have to live with the choices they have made....MUAHAHAHAHAHAHAHAH

Contribution Specifications

  • Translation Overview: This is a really large project, approximately 80.000 words and obviously it's gonna take me a while to finish. In each part I plan to translate anywhere from 700 to 1200 words. For the most part, the translation is very easy as there are few, if any, technical terms.
  • Languages: The project is being translated from English to Greek.
  • Word Count: According to Crowdin, for Part 36# I translated 914 words, for a total of 36416 translated words. Since most of the strings translated were part of the in-game dialogues there were only a handful (1, maybe 2%) that were left in the original language, e.g. screenshot.

Proof of Authorship

Credits

First I'd like to thank our very helpful and patient LMs, @dimitrisp and @ruth-girl for being awesome.

A shout-out goes of course to the other brilliant members of the Greek team: @katerinaramm, @lordneroo and of course the one and only @trumpman. A special shoutout of course goes to @trumpman2, I would be nothing without his constant support and guidance!

And last but not least, a big thank you goes to DaVinci and Utopian for keeping this project alive, running and developing!


Image credits for the first and second images of this gif: @pab.ink - Third and fourth images from the Public Domain

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