Programa el amigo imaginario de tu hijo: Little Sophia

in #venezuela5 years ago

Sophia is a robot from Hong Kong with artificial intelligence, who has known celebrities and even promises to destroy humanity, this was designed to act and learn from the behavior of adults, excluding children. The creators themselves decided that this could not continue, so they created Little Sophia, the little sister who will grow up with your son, helping him in his training and learning.

Its goal is to teach children everything about STEM (science, technology, engineering and mathematics) and coding. Aimed at children from 7 to 13 years old, Little Sophia is a 14-inch robot, capable of performing actions such as walking, talking, tracking and recognizing faces, with the ability to draw a variety of different facial expressions.

In addition to this, she can sing, tell stories and comment on factoids as an excited (and somewhat nerdy) child. It also has home assistant capabilities and even an ingenious augmented reality technology incorporated to a large extent.

The robot is programmable through a mobile application and, in addition, can be done to reflect the movement of its owner, which makes it a fun toy and also an educational tool. Promising unparalleled levels of comments for users, the idea is to create a robot friend and tutor that will build a lasting relationship with children.

"Our vision at Hanson Robotics is to bring robots to life," said David Hanson, founder of Hanson Robotics, in a statement. "Our team of A.I. developers, engineers, roboticists, scientists and artists have designed Little Sophia with the expressiveness and attractive personality that made Sophia the Robot so attractive, further extending the reach of our character-driven character. technology".

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Prices start at $ 149 (although there is a cheaper offer of $ 129 if you arrive in the next few hours), which includes Little Sophia and the associated software. The shipment will be made in December. As long as the shipment is made when promised, this could make it the perfect gift for the little STEM enthusiast in your life!

Its goal is to teach children everything about STEM (science, technology, engineering and mathematics) and coding. Aimed at children from 7 to 13 years old, Little Sophia is a 14-inch robot, capable of performing actions such as walking, talking, tracking and recognizing faces, with the ability to draw a variety of different facial expressions. In addition to this, she can sing, tell stories and comment on factoids as an excited (and somewhat nerdy) child.

It also has home assistant capabilities and even an ingenious augmented reality technology incorporated to a large extent. The robot is programmable through a mobile application and, in addition, can be done to reflect the movement of its owner, which makes it a fun toy and also an educational tool. Promising unparalleled levels of comments for users, the idea is to create a robot friend and tutor that will build a lasting relationship with children.

"Our vision at Hanson Robotics is to bring robots to life," said David Hanson, founder of Hanson Robotics, in a statement. "Our team of A.I. developers, engineers, roboticists, scientists and artists have designed Little Sophia with the expressiveness and attractive personality that made Sophia the Robot so attractive, further extending the reach of our character-driven character. technology".

It should be noted that it is still a project in development, so it may be canceled halfway.


Artificial Intelligence is the best option to remaster classic games.

Inteligencia-Artificial-Juegos-Clasicos-Remasterizados.jpg

One of the technologies that has attracted great attention in recent months is Artificial Intelligence (AI), which, according to some experts, will be the technology of the year during 2019. Among its many applications, there is one that will delight the gamers, both current and those who started with their hobby a few years ago: the remastering of classic games.

In recent years, the remastering of old games has become fashionable, with great successes that have returned from the "tomb", such as Crash Bandicoot N. Sane Trilogy or Spyro: Reingnited Trilogy. Most of these remakes are done by hand, either by improving the original graphics or creating them from scratch, which takes an important effort that can take several months.

However, using Artificial Intelligence, time can be significantly decreased and quality increased. By using neural networks (AI algorithms) specialized in upscaling images (increasing resolution), several developers are creating HD versions of classic games.

With this method, games are remastered on their own, since Artificial Intelligence automatically improves graphics and is no longer necessary to do it manually.

The advantage of using this technology is that, based on real comparisons, Artificial Intelligence "imagines" how the new HD graphics should be and improves them. This can be done using neural networks such as letsenhance.io, GameWorks SuperResolution from NVIDIA or ESRGAN.

Among the titles remastered with this technique is the famous title VII, the 1997 classic that was created for the first PlayStation, which had static backgrounds drawn by hand in 2D at a resolution of 320 x 240 pixels and 3D characters.

When it was improved using AI, the funds were kept at 240p, because being a drawing by hand, they would have to be drawn again; however, the characters climbed to 1080p or more, giving them HD quality.

It is expected that, over time, more classic games will be remastered using Artificial Intelligence, giving more reasons to make this technology an essential tool in the gaming industry.

@luismiky @steemit @venezuela

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