M-68

in #art6 years ago

Model 68

Meant for underwater exploration.
Strong hull help it manage the massive pressure underwater in deep areas
Powerful engines are meant to work underwater and have no problem to blast thru seaweed and run away from dangerous sea creatures.
Its 4 powerful lights will make seeing underwater easy and its small size helps it to get to small places.
It is meant for one person

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Now first i sculped it in sculptris that is a free sculpting program and then i imported the model into blender where i i made retopology to it and also made the water for the first picture and then added the materials for my submarine. Firts time i used sculpris but it wasnt hard to understand the program so far.
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The water and the reflection on the glass looks pretty realistic and I'm pretty sure that's hard to do...seriously, water is one of the hardest things to create in art due to its nature of never being static.

You stuff are getting more and more realistic since I first saw your posts, that's some great improvements :P

i dont feel like the water came out well :D with water its also a problem when you have a bad computer then making high res water it requires alot from your computer

Every time I see your 3d models they are looking more and more detailed. Have you done any 3d modelling courses or anything like that? I think you should. Maybe get into 3D printing but you would need to learn how to use AutoCAD first.

i am doing few tutorials sometimes but i dont have any money to buy the good courses that would realy help :D and so i go and improve on my own and if i need help i use google and fins a solutions and so on :D

and i can use blender for 3d printing too, so i could do it without learning autocad which i have used only few times

I'm afraid that if I open blender or any 3D modelling program it would crash my computer lol.

you must have a horrible computer then :D

At the moment I'm using a spare computer that is running ddr2 ram. So it is terrible. I'm waiting to get a new cpu for my 1151 motherboard.

Good to see you using sculptris :) your improving ten fold! Good stuff. For your water detail, don't forgot you can use a bump map on top of the geometric detail. I.e for adding smaller scale details if your computer can't handle more geometry or displacement.

now when you mention bump map it comes to my mind, haven't done much with water lately so forgot parts of it

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