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RE: Steem Monster Rules - 101 (Your Monster Levels Matter)

in #busy6 years ago

Thanks @davemccoy, I really enjoy your 101 series, and it is really becoming compulsory reading to get a better grasp on the game. One day, when someone writes a "#SteemMonsters for Dummies" book, no doubt it will be referencing your 101 series! 😃

I've started playing with different team configurations now, to see what I can build. The #ContestKings SteemMonsters guild captain, @o07, has challenged us with some Teams to build, such as putting together a Ferexian  (Fire/Red) Splinter Team of up to 20x Mana. Here is one of the Teams that I put together for that challenge.

I'm still learning the various different roles for the monsters, such as "tank", "support", etc. Your 101 posts here are helping me a lot to understand that part of it more. Thanks!


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That's a good selection of cards and I like how you are doing it... I also use a spreadsheet to do my mock teams. Now that you've selected the players on the team, what order do you plan on playing them? (Hint: that is a future topic, but since you're ready for it, lets see what you would choose?)

Pick your batting order with Malric up first since he's the summoner:

  1. Malric Inferno
  2. ?
  3. ?
  4. ?
  5. ?

And wonderful job here!!! Good to see you getting this down ;)

Thanks @davemccoy, yes, my spreadsheet doesn't have the "position" that each will have on the Team yet, but that is something I will be adding to it, including their "role", once I learn more about these aspects (looking forward to your next 101 post). Here's what I'm thinking so far for this fantasy team...

  1. Malric Inferno
  2. Pit Ogre (tank)
  3. Giant Roc (support)
  4. Fire Demon (support)
  5. Kobold Miner (support)
I've also highlighted the Stats or Abilities that I think make those monsters particularly appropriate for those specific positions. Note that most of the monsters in my lineup here take advantage of the Melee boost of the Summoner. I should mention, that in this exercise with the #ContestKings guild, we were allowed to presume that all monsters were fully leveled up. My own Ferexian  contingent wouldn't have all of these Abilities unlocked, haha. I'm keen to learn what you think of my lineup, and how it can be improved. Thanks so much, Dave.

You did a great job there! With the Giant Roc behind the Pit Ogre you have two pretty fierce cards attacking back to back. When the Ogre goes down you will have the Roc doing some pounding of his own!

My Analysis
What you are doing there is stacking "Melee" attackers. The upside is that when one goes down you have an equally strong replacement stepping in his place. The downside is that you won't get a double punch from them both at the same time because the melee attack won't work from any other position from the first. So the Roc will sit there not attacking as long as the Ogre is alive and kicking.

This is a strategy that I think many will use on especially the Red team because there are so many good melee attackers to choose from. Plus each melee attacker will also get a boost of melee from the summoner too. This makes this strategy very viable on the red team and I imagine their matches will be short with lots of blood spilled fast :P

Good job and I think you have the concept down very fast and will do very very good in this game @trisquelwhare! I'm impressed!!!

ps... very good job on giving the highlights of the stats you think are what make a monster good... It will be a helpful tool as you expand your number of teams in not only the Reds, but also the other splinters!

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