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Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Action 2: Move East

Shake shake shake, you roll the 20-sided die.

You rolled a 15.

I'm glad that runner is now dead, but I was hoping everyone would move PAST the spawn zone and then throw a Molotov into the spawn zone and kill off everything at once AND give us a bit of time to make some room to move forwards. This leaves you right on the spawn zone and vulnerable to future harm. I guess we will soon find out how this will play itself out.

Don't forget, I have a chit;-)

Action 3: move North

Oh yes! Perfect time to use that. WONDERFUL!!!!!! This will really help.

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