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RE: Proactive, Active, and Reactive Events in Game Storytelling

in #gaming5 years ago

Most of this is practical experience, drawn from a mixture of writing for games, writing more generally, and running roleplaying games like D&D and playing in them. I've got a slight academic background, and plan on writing a book on this sort of thing, but I haven't quite figured out what I want to include and what I don't.

Certainly feel free to bookmark. If you have any questions, feel free to ask as well. I've been trying to write more clearly, but I have this awful tendency to write after consuming too much tea and ramble on.

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