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RE: 💌 Steemit Comment Challenge #47 - 3 STEEM + 2 x 200 SP (1 Week Delegations) - Comment like a Champ, Grow your blog like a Champ!! 💌

Well, as it turns out, I have just written a comment to @itsjustme's post, before even seeing this challenge. So, I thought I'd just use that comment, word-for-word, right here. Had I known it was gonna be part of a challenge, I may have written something more witty, more humorous, more click-bait like, but I want to leave it as it is, and see if it stands a chance:
https://steemit.com/steemmonsters/@stortebeker/re-itisjustme-steemmonsters-experiment-starting-from-scratch-in-season-6-20190121t134329519z
You got yourself another follower, @itsjustme, simply because I am curious how your experiment unfolds. I'm a relative newcomer to steemmonsters (been playing since early Dec.) and my initial impression has been just that: a bit of a letdown, especially after hearing those stories "from the good old days" when you got beta-cards in your reward,or let alone get free booster packs. Still, I believe it's not as bad as if I were to enter this season. So I'm curious to see what your experiment reveals. Also, I like how you put into words your experience of starting out from nothing.
To me it seems like steemmonsters is changing so fast and suddenly that they may undergo the danger of turning players away... until... there are only the die-hard players / early adopters left, along with a bunch of bots. That's when the game will become a spent fad, and instead of battling users will stick to "collecting" cards. Would hate to see it come to that, and the folks behind the game would also, I'm sure, but it wouldn't be the first game that went beyond its peak... until then, let's get some more cards, hehehe!

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Confirmed!
That’s a cool coincidence. Happy you found it in the first place.
In “The good old days” it might have been easy to get packs, but I think it caused such an inflation that it wasn’t sustainable. Too many cards were dumped on the market scaring people away from investing more.
I totally agree about the current risk of people turning at the door, new players giving up after a few days or weeks. Hopefully they will find the balance to make it interesting and worthwhile at all levels.

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