You are viewing a single comment's thread from:

RE: Two small suggestions for Steem-Monsters (market improvements)

in #steemmonsters5 years ago

Nice post and I think the first idea is a really great one. I think the second one like you said is much more difficult. There are a lot of factors that have to be considered including the fact that given there are fixed number of cards available if someone chooses to burn one or accidentally burns one, you might not be able to upgrade a card that you want to. I think they would have to set a limit to ensure all cards could be fully upgraded at some point. Also, they are adding new abilities to cards all the time so where the grumpy dwarf might have been burned off before he is now much more powerful with the addition of "reach". Those cards that people are throwing away now could be very desirable in the future.

Sort:  

I don't know... even with the way things are now... there is no guarantee that each card could be paired up in a way that they would be fully powered up? Plus, there is only so far they can go with adding new abilities before it devalues others too much or becomes a bit ludicrous to keep track of (keeping in mind that it is a casual game and not a hardcore strategy game!).

The burning would be an option... it isn't neccessary for people to take it, but it would go some way to reducing the glut. I think the glut is more demoralising to the economy and players at the moment?

Coin Marketplace

STEEM 0.28
TRX 0.12
JST 0.034
BTC 63914.94
ETH 3312.82
USDT 1.00
SBD 3.92