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RE: Hwaet and the Challenge of the Unknown
Yeah, it's definitely a game where you have to begin with the end in mind. I've maybe been doing a little too much academic reading and not enough practical storytelling recently, but one of the goals of Hwaet is to elevate the level of storytelling in a game without being pretentious about it.
By that I mean simply that I'm trying to make it awesome, but I won't get bitter if it falls flat.